Games User Research (104 results)

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  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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    Condition: Acceptable. Item in acceptable condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.

  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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    Hardback. Condition: Fair. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX.This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.

  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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    hardcover. Condition: Good. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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    Condition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.

  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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    Condition: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.

  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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  • Language: English

    Published by Independently published, 2026

    9798173197955

    • Softcover

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  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Softcover

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    Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Language: English

    Published by A K Peters/CRC Press, 2024

    1032923202 / 9781032923208

    • Softcover

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  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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    Condition: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.

  • Language: English

    Published by CRC Press, 2026

    1032820632 / 9781032820637

    • Softcover

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  • Language: English

    Published by CRC Press, 2026

    1032820632 / 9781032820637

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  • Language: English

    Published by CRC Press, 2026

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  • Language: English

    Published by CRC Press, 2026

    1032820632 / 9781032820637

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  • Language: English

    Published by CRC Press, 2026

    1032820632 / 9781032820637

    • Softcover

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    paperback. Condition: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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  • Language: English

    Published by A K Peters/CRC Press, 2024

    1032923202 / 9781032923208

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  • Language: English

    Published by A K Peters/CRC Press, 2024

    1032923202 / 9781032923208

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  • Language: English

    Published by A K PETERS, 2016

    1498706401 / 9781498706407

    • Hardcover

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    Hardcover. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Language: English

    Published by Oxford University Press, Oxford, 2018

    0198794843 / 9780198794844

    • Hardcover

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    Hardcover. Condition: new. Hardcover. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX.This means that Games User Research is essential and integral to the production of games and toshape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX.Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the gameindustry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when,how platforms influence user research practices, and much, much more. Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Language: English

    Published by Taylor and Francis Ltd, GB, 2026

    1032820632 / 9781032820637

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Paperback. Condition: New. This book offers a comprehensive and practical guide to games user research (GUR). Blending theory and hands-on experience, it walks readers through methods, tools, and techniques tailored to the real-world constraints of small- and medium-sized game development studios to support them in delivering better player experiences.The book is divided into three parts. Part 1 introduces core concepts to game development and explores gameplay experience, together with factors that influence player behaviour and decisions. The part ends by exploring the games user researcher's role and its common challenges. Next, Part 2 presents readers with a ten-step end-to-end research process for a single study. From understanding stakeholders and designing methods, through recruiting participants, moderating sessions, and analyzing results, to delivering actionable insights, this section provides guidance, real-life examples, and templates for integrating research in game development practices, even when the budget and timeline are tight. Finally, Part 3 provides readers with ready-to-use "recipes" for ten research methods covering every phase of the game production cycle. Each recipe includes practical tips, pitfalls to avoid, and actual report excerpts.Whether you're an indie developer wanting to better understand your players, or a UX designer or researcher moving from application software to the world of games, this book will provide you with all the information on how to use research to gain the insights needed to create better player experiences.

  • Language: English

    Published by A K Peters/CRC Press, 2024

    1032923202 / 9781032923208

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Taylor & Francis Ltd, 2024

    1032923202 / 9781032923208

    • Softcover

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  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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    Condition: New. 2018. Hardcover. . . . . .

  • Language: English

    Published by CRC Press, 2026

    1032820632 / 9781032820637

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  • Language: English

    Published by Taylor and Francis Ltd, GB, 2026

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    • Softcover

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    Paperback. Condition: New. This book offers a comprehensive and practical guide to games user research (GUR). Blending theory and hands-on experience, it walks readers through methods, tools, and techniques tailored to the real-world constraints of small- and medium-sized game development studios to support them in delivering better player experiences.The book is divided into three parts. Part 1 introduces core concepts to game development and explores gameplay experience, together with factors that influence player behaviour and decisions. The part ends by exploring the games user researcher's role and its common challenges. Next, Part 2 presents readers with a ten-step end-to-end research process for a single study. From understanding stakeholders and designing methods, through recruiting participants, moderating sessions, and analyzing results, to delivering actionable insights, this section provides guidance, real-life examples, and templates for integrating research in game development practices, even when the budget and timeline are tight. Finally, Part 3 provides readers with ready-to-use "recipes" for ten research methods covering every phase of the game production cycle. Each recipe includes practical tips, pitfalls to avoid, and actual report excerpts.Whether you're an indie developer wanting to better understand your players, or a UX designer or researcher moving from application software to the world of games, this book will provide you with all the information on how to use research to gain the insights needed to create better player experiences.