Gaming Disability (55 results)

- Softcover
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- Softcover
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- Softcover
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Paperback or Softback. Condition: New. Gaming Disability: Disability Perspectives on Contemporary Video Games. Book.

- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
- First Edition
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- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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Gaming Disability: Disability Perspectives on Contemporary Video Games
Ellis, Katie (Editor)/ Leaver, Tama (Editor)/ Kent, Mike (Editor)
- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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- Softcover
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Language: English
Published by Palgrave Macmillan, 2024
- Hardcover
- First Edition
Seller: killarneybooks, Inagh, CLARE, Irelandkillarneybooks
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Hardcover. Condition: Fine. 1st Edition. Hardcover, xix + 357 pages, NOT ex-library. Book is clean and bright throughout with unmarked text, free of inscriptions and stamps, firmly bound. Issued without a dust jacket. -- This interdisciplinary book explores the relationship between digital gaming, accessibility, and disability studies. It shifts away from medical models that view disability as a "deficit" and instead examines how gaming infrastructures - human and technological - can either enable or disable players. The volume's central premise is that disability is not an essential characteristic of a person, but a result of complex infrastructures of play. The authors argue against the traditional view that users are either "normal" or "unable to play" due to physical limitations. The book analyzes how the interplay between hardware, software, and human practices creates situations of access or exclusion. Individual chapters provide historical, technical, and critical perspectives on the gaming landscape. They trace the development of accessible gaming back to the 1970s, covering amateur "DIY" practices, voice-enabled gaming, and the history of eye-tracking as an alternative interaction method. The book also explores how commercial games often reinforce ableist power structures through mechanics that prioritize mastery, autonomy, and precision - traits that align with "toxic meritocracy". A roundtable discussion addresses why gaming with disabilities is often categorized as "serious" or "therapeutic" rather than purely for pleasure or entertainment. The volume features interviews with leaders in the field, including Mark Barlet, co-founder of AbleGamers, regarding the development of inclusive hardware like the Microsoft Adaptive Controller. Contributors review current game accessibility guidelines and how they intersect with broader socio-political trends toward inclusion. …
More images- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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Taschenbuch. Condition: Neu. Gaming Disability | Disability Perspectives on Contemporary Video Games | Katie Ellis (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2022 | Routledge | EAN 9781032372853 | Verantwortliche Person für die EU: Taylor and Francis, Taylor & Francis Verlag Gmbh, Kaufingerstr 24, 80331 München, gpsr[at]taylorandfrancis[dot]com | Anbieter: preigu.…

- Hardcover
Seller: Chiron Media, Wallingford, United KingdomChiron Media
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Hardcover. Condition: New. Brand new book, sourced directly from publisher. Dispatch time is 7-8 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

- Hardcover
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Language: English
Published by Palgrave Macmillan, 2023
- Hardcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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- Hardcover
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Language: English
Published by Palgrave Macmillan, 2023
- Hardcover
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Language: English
Published by Palgrave Macmillan, 2023
- Hardcover
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- Hardcover
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- Hardcover
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- Hardcover
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Language: English
Published by Palgrave Macmillan, 2023
- Hardcover
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Language: English
Published by Springer, 2024
- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on 'disabled' gaming and that preconceives users as either 'able-bodied,' 'normal' or as 'disabled,' 'deficit,' or 'unable to play,' our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.…

Language: English
Published by Palgrave Macmillan, 2023
- Hardcover
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.
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Condition: New. 2023. Hardcover. . . . . .

- Hardcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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- Hardcover
Seller: California Books, Miami, FL, U.S.A.California Books
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