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Published by Springer, 2013
ISBN 10: 1447149319ISBN 13: 9781447149316
Seller: SecondSale, Montgomery, IL, U.S.A.
Book
Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Published by Springer, 2013
ISBN 10: 1447149319ISBN 13: 9781447149316
Seller: Books Unplugged, Amherst, NY, U.S.A.
Book
Condition: Good. Buy with confidence! Book is in good condition with minor wear to the pages, binding, and minor marks within.
Published by Springer, 2013
ISBN 10: 1447149319ISBN 13: 9781447149316
Seller: GoldenDragon, Houston, TX, U.S.A.
Book
Paperback. Condition: new. Buy for Great customer experience.
Published by Springer, 2013
ISBN 10: 1447149319ISBN 13: 9781447149316
Seller: Front Cover Books, Denver, CO, U.S.A.
Book
Condition: new.
Published by Springer, 2013
ISBN 10: 1447149319ISBN 13: 9781447149316
Seller: Wizard Books, Long Beach, CA, U.S.A.
Book
Paperback. Condition: new. New.
Published by Springer London 2013-07-24, London, 2013
ISBN 10: 1447149319ISBN 13: 9781447149316
Seller: Blackwell's, London, United Kingdom
Book
paperback. Condition: New. Language: ENG.
Published by Springer, 2013
ISBN 10: 1447149319ISBN 13: 9781447149316
Seller: Brook Bookstore, Milano, MI, Italy
Book
Condition: new.
Published by Springer-Verlag New York Inc, 2013
ISBN 10: 1447149319ISBN 13: 9781447149316
Seller: Revaluation Books, Exeter, United Kingdom
Book
Paperback. Condition: Brand New. 2013 edition. 438 pages. 9.21x6.06x0.94 inches. In Stock.
Published by Springer, 2013
ISBN 10: 1447149319ISBN 13: 9781447149316
Seller: GoldBooks, Denver, CO, U.S.A.
Book
Paperback. Condition: new. New Copy. Customer Service Guaranteed.
Published by Springer London Ltd, 2013
ISBN 10: 1447149319ISBN 13: 9781447149316
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Book
Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days. This book traces the historical progress of computer generated 3D and of the foundational mathematics used to construct 3D, showing its evolution from early mechanical computers all the way to today's tablet devices.
Published by Springer Nature Singapore Jul 2013, 2013
ISBN 10: 1447149319ISBN 13: 9781447149316
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Book Print on Demand
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, 'How do they do that ', then you've experienced the magic of 3D worlds generated by a computer.3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story.It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today's tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality. 448 pp. Englisch.
Published by Springer London Ltd, England, 2013
ISBN 10: 1447149319ISBN 13: 9781447149316
Seller: CitiRetail, Stevenage, United Kingdom
Book
Paperback. Condition: new. Paperback. If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, How do they do that?, then youve experienced the magic of 3D worlds generated by a computer.3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story.It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to todays tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality. This book traces the historical progress of computer generated 3D and of the foundational mathematics used to construct 3D, showing its evolution from early mechanical computers all the way to today's tablet devices. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Published by Springer Nature Singapore, 2013
ISBN 10: 1447149319ISBN 13: 9781447149316
Seller: AHA-BUCH GmbH, Einbeck, Germany
Book
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, 'How do they do that ', then you've experienced the magic of 3D worlds generated by a computer.3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story.It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today's tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.
Published by Springer London, 2013
ISBN 10: 1447149319ISBN 13: 9781447149316
Seller: moluna, Greven, Germany
Book Print on Demand
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Maps the history of the techniques behind science fiction movies, complex and rich computer games, and TV commercials capable of making cars, gas pumps and biscuits behave like human beingsTraces the development of powerful computers, graphics pro.
Published by Springer, 2013
ISBN 10: 1447149319ISBN 13: 9781447149316
Seller: Hafa Adai Books, Moncks Corner, SC, U.S.A.
Book
Condition: very good.