Interactive Gpu Based Visualization Large by Falk Martin (15 results)

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  • Language: English

    Published by Springer, 2016

    3031014766 / 9783031014765

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  • Language: English

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    3031014766 / 9783031014765

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  • Language: English

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  • Language: English

    Published by Springer, 2016

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  • Language: English

    Published by Springer, 2016

    3031014766 / 9783031014765

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  • Language: English

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  • Language: English

    Published by Springer, 2016

    3031014766 / 9783031014765

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    Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data.This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics.…

  • Language: English

    Published by Springer, 2016

    3031014766 / 9783031014765

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    Taschenbuch. Condition: Neu. Interactive GPU-based Visualization of Large Dynamic Particle Data | Martin Falk (u. a.) | Taschenbuch | Synthesis Lectures on Visualization | xii | Englisch | 2016 | Springer | EAN 9783031014765 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Language: English

    Published by Morgan & Claypool Publishers, 2016

    1627052852 / 9781627052856

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  • Language: English

    Published by Springer, 2016

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  • Language: English

    Published by Springer, 2016

    3031014766 / 9783031014765

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  • Language: English

    Published by Springer International Publishing Okt 2016, 2016

    3031014766 / 9783031014765

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data.This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics. 124 pp. Englisch.…

  • Language: English

    Published by Springer, 2016

    3031014766 / 9783031014765

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  • Language: English

    Published by Springer, Berlin|Springer International Publishing|Morgan & Claypool|Springer, 2016

    3031014766 / 9783031014765

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles a.…

  • Language: English

    Published by Springer, Springer Okt 2016, 2016

    3031014766 / 9783031014765

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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data.This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 124 pp. Englisch. …