Introduction Ray Tracing (26 results)

Language: English
Published by Academic Press, 1989
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
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An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)
Eric Haines,Pat Hanrahan,David Kirk,Robert L. Cook,James Arvo,Paul S. Heckbert
Language: English
Published by Academic Press, 1989
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
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Language: English
Published by Morgan Kaufmann, 1989
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
Seller: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
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Hardback. Condition: Good. The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics. An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design.…

An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)
Paul S. Heckbert,David Kirk,James Arvo,Robert L. Cook,Pat Hanrahan,Eric Haines
Language: English
Published by Academic Press, 1989
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
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An Introduction to Ray Tracing
Eric Haines; Pat Hanrahan; Robert L. Cook; James Arvo; David Kirk; Paul S. Heckbert
Language: English
Published by Morgan Kaufmann Publishers, 1989
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
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Hardcover. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

An Introduction to Ray Tracing
Eric Haines; Pat Hanrahan; Robert L. Cook; James Arvo; David Kirk; Paul S. Heckbert
Language: English
Published by Morgan Kaufmann Publishers, 1989
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
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Hardcover. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

Introduction to Ray Tracing
Eric Haines; Pat Hanrahan; Robert L. Cook; James Arvo; David Kirk; Paul S. Heckbert
Language: English
Published by Morgan Kaufmann Publishers January 1989, 1989
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
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Language: English
Published by Saint Louis, Missouri, U.S.A.: Morgan Kaufmann Pub, 1989
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
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Language: English
Published by ELSEVIER SCIENCE & TECHNOLOG, 1989
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
Seller: Robinson Street Books, IOBA, Binghamton, NY, U.S.A.Robinson Street Books, IOBA
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Hardback. Condition: Used: Very good. Prompt Shipment, shipped in Boxes, Tracking PROVIDEDGraphical & Digital Media ApplicationsVery Good.

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- Softcover
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Language: English
Published by Academic Press, NY, 1993
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Softcover
- First Edition
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Paper-Covered Boards. Condition: Very Good. Fourth Printing. textblock immaculate and tight; boards moderately edge-worn and rubbed; 329pp., including index. Hard Cover.

- Softcover
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- Softcover
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Language: English
Published by Academic Press, 1989
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
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Language: English
Published by Morgan Kaufmann Pub, 1989
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
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Hardcover. Condition: Brand New. 1st edition. 327 pages. 9.00x6.00x0.75 inches. In Stock.

Language: English
Published by Morgan Kaufmann, 1989
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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Paperback. Condition: Brand New. 1st edition. 368 pages. 9.25x6.00x0.85 inches. In Stock.

Language: English
Published by Elsevier Science, 1989
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
Seller: Buchpark, Trebbin, GermanyBuchpark
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Condition: Gut. Zustand: Gut | Seiten: 368 | Sprache: Englisch | Produktart: Bücher | The creation of ever more realistic 3D images is central to the development of computer graphics. Ray tracing is one of the most popular and powerful means by which photo-realistic images can now be created. From fundamental principles to advanced applications, this guide provides how-to procedures and a detailed understanding of the scientific foundations of ray tracing. Richly illustrated with color and b&w plates.…

Language: English
Published by Elsevier Science, 1989
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
Seller: Buchpark, Trebbin, GermanyBuchpark
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Condition: Gut. Zustand: Gut | Seiten: 368 | Sprache: Englisch | Produktart: Bücher | The creation of ever more realistic 3D images is central to the development of computer graphics. Ray tracing is one of the most popular and powerful means by which photo-realistic images can now be created. From fundamental principles to advanced applications, this guide provides how-to procedures and a detailed understanding of the scientific foundations of ray tracing. Richly illustrated with color and b&w plates.…

- Softcover
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Taschenbuch. Condition: Neu. Ray Tracing in CUDA and DXR | An Introduction | Fabio Suriano | Taschenbuch | xv | Englisch | 2026 | Apress | EAN 9798868816901 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

Published by Academic Press, 1990
Seller: Librodifaccia, Alessandria, AL, ItalyLibrodifaccia
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Add to basketCondition: Buone. inglese Condizioni dell'esterno: leggermente logorata Condizioni dell'interno: Molto buone.

An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)
Eric Haines, Pat Hanrahan, Robert L. Cook, James Arvo, David
Language: English
Published by Academic Press, 1989
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
Seller: Mispah books, Redhill, SURRE, United KingdomMispah books
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Hardcover. Condition: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

Language: English
Published by Elsevier Science Jan 1989, 1989
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
- Print on Demand
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
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Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing 'how-to' procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. 368 pp. Englisch.…

- Softcover
- Print on Demand
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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Get a thorough understanding of ray tracing and GPU architecture starting with CUDA with examples in DXR (DirectX Ray Tracing API). A path tracer implementation will be presented to cover the practical side.We will present main intersection routines and then explain the rendering equation and how the path tracing algorithm is used to implement a solution to the rendering equation. Finally, we will talk about how to choose the right probability distribution function and importance sampling to better approximate the BRDF and reduce the noise in the rendered image.By the end of this book, the reader should have a clear idea of how ray tracing and the rendering equation are used to solve the global illumination problem. We will also learn how the thread are scheduled and managed by the GPU in the context of compute-based approaches. The reader will learn the Monte Carlo integration to estimate rendering equation and find a good approximation to the infinite dimensional integral.You Will Understand the most common GPU architectures Setup a fully functional ray tracing ecosystem Learn how to ray trace in CUDA as well as DirectX 12 (DXR)Who Is This Book ForThis book is for the Graphics/Rendering Engineer who want to start learning the new real-time ray tracing API (DXR) introduced with the advent of the GPUs based on the NVIDIA Turing architecture. We assume knowledge of basic graphics programming principles.…

Language: English
Published by Elsevier Science, 1989
Series: Book 1 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
- Print on Demand
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
US$ 72.24
US$ 39.37 shippingShips from Germany to U.S.A.Quantity: 2 available
Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing 'how-to' procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design.…