Softcover. Condition: Bon. Ancien livre de bibliothèque avec équipements. Petite(s) trace(s) de pliure sur la couverture. Pages cornées. Edition 2009. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Good. Former library book. Slightly creased cover. Dog-eared pages. Edition 2009. Ammareal gives back up to 15% of this item's net price to charity organizations.
Seller: medimops, Berlin, Germany
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Add to basketCondition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Published by Apress, Apress Nov 2009, 2009
ISBN 10: 1430224037 ISBN 13: 9781430224037
Language: English
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
US$ 44.21
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Add to basketTaschenbuch. Condition: Neu. Neuware -As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.Optimize performance.Streamline your user interface.Do things with your iPhone app that other developers haven't attempted.Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:Ben ¿Pandä Smith, discussing particle systems using OpenGL ESJoachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green.Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs.Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results.Dylan Bruzenak building a data-driven application with SQLite.Ray Kiddy illustrating the full application development life cycle with Core Data.Steve Finkelstein marrying an offline e-mail client to Core Data.Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments.Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including ¿blocks¿ and other esoteric techniques.Joe Pezzillo pushing thefrontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps.Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 396 pp. Englisch.
Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2009
ISBN 10: 1430224037 ISBN 13: 9781430224037
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
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Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 690.
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
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Add to basketTaschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about. Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben 'Panda' Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including 'blocks' and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES. 396 pp. Englisch.
Seller: moluna, Greven, Germany
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Add to basketCondition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. First book covering advanced techniques and best practices for iPhone development Learn by ex.
Seller: AHA-BUCH GmbH, Einbeck, Germany
US$ 47.68
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Add to basketTaschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about. Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben 'Panda' Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including 'blocks' and other esoteric techniques. Joe Pezzillo pushing thefrontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.