Java Game Development Libgdx by Stemkoski Lee (29 results)

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  • Language: English

    Published by Apress, 2018

    1484233239 / 9781484233238

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  • Language: English

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    Condition: acceptable. Item has staining. Cover is worn. Paperback. 2nd Edition.

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    paperback. Condition: VeryGood. A copy that may have been read, very minimal wear and tear. May have a remainder mark.

  • Language: English

    Published by Apress, 2018

    1484233239 / 9781484233238

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  • Language: English

    Published by Apress, 2018

    1484233239 / 9781484233238

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  • Language: English

    Published by Apress, 2018

    1484233239 / 9781484233238

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  • Language: English

    Published by Apress, 2018

    1484233239 / 9781484233238

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    paperback. Condition: Befriedigend. 456 Seiten; 9781484233238.4 Gewicht in Gramm: 1.

  • Language: English

    Published by Apress, 2018

    1484233239 / 9781484233238

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  • Language: English

    Published by Apress, 2018

    1484233239 / 9781484233238

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  • Language: English

    Published by APress, US, 2018

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    Paperback. Condition: New. 2nd ed. Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.…

  • Language: English

    Published by Apress, 2018

    1484233239 / 9781484233238

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  • Language: English

    Published by Apress 2018-01-19, 2018

    1484233239 / 9781484233238

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  • Language: English

    Published by Apress, 2018

    1484233239 / 9781484233238

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  • Language: English

    Published by Apress, 2018

    1484233239 / 9781484233238

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    Condition: New. In English.

  • Language: English

    Published by Apress, 2018

    1484233239 / 9781484233238

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  • Language: English

    Published by Apress, 2018

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    Condition: New. 2018. 2nd ed. Paperback. . . . . .

  • Language: English

    Published by Apress, Incorporated, 2018

    1484233239 / 9781484233238

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    Condition: New. pp. 433.

  • Language: English

    Published by Apress, 2018

    1484233239 / 9781484233238

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    Paperback. Condition: Brand New. 2nd edition. 433 pages. 10.00x7.00x1.00 inches. In Stock.

  • Language: English

    Published by Apress, 2018

    1484233239 / 9781484233238

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    Language: English

    Published by Apress, 2018

    1484233239 / 9781484233238

    • Softcover

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    Taschenbuch. Condition: Neu. Java Game Development with LibGDX | From Beginner to Professional | Lee Stemkoski | Taschenbuch | xix | Englisch | 2018 | Apress | EAN 9781484233238 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Language: English

    Published by APress, US, 2018

    1484233239 / 9781484233238

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    Paperback. Condition: New. 2nd ed. Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.…

  • Language: English

    Published by Apress, 2018

    1484233239 / 9781484233238

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  • Language: English

    Published by Apress Jan 2018, 2018

    1484233239 / 9781484233238

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data. 456 pp. Englisch.…

  • Language: English

    Published by APress, 2018

    1484233239 / 9781484233238

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    Paperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Language: English

    Published by Apress, 2018

    1484233239 / 9781484233238

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Learn to apply Java programming concepts to video game developmentCreate 12 video game prototypes across a variety of genresJoin the growing LibGDX user community with hundreds of GitHub contributors.…

  • Language: English

    Published by Apress, 2018

    1484233239 / 9781484233238

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.…

  • Language: English

    Published by Apress, Incorporated, 2018

    1484233239 / 9781484233238

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    Condition: New. Print on Demand pp. 433.

  • Language: English

    Published by Apress, Apress Jan 2018, 2018

    1484233239 / 9781484233238

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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 456 pp. Englisch. …

  • Language: English

    Published by Apress, Incorporated, 2018

    1484233239 / 9781484233238

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    Condition: New. PRINT ON DEMAND pp. 433.