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Published by Packt Publishing - ebooks Account, 2016
ISBN 10: 1785287591 ISBN 13: 9781785287596
Language: English
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Add to basketPaperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Published by Packt Publishing - ebooks Account, 2016
ISBN 10: 1785287591 ISBN 13: 9781785287596
Language: English
Seller: Reuseabook, Gloucester, GLOS, United Kingdom
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Add to basketpaperback. Condition: Used; Very Good. Dispatched, from the UK, within 48 hours of ordering. Though second-hand, the book is still in very good shape. Minimal signs of usage may include very minor creasing on the cover or on the spine.
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Add to basketPaperback. Condition: Used; Good. **SHIPPED FROM UK** We believe you will be completely satisfied with our quick and reliable service. All orders are dispatched as swiftly as possible! Buy with confidence! Greener Books.
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Add to basketPaperback. Condition: Very Good. Learning C# 7 By Developing Games with Unity 2017 - Third Edition: Learn C# Programming by building fun and interactive games with Unity This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .
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Published by Packt Publishing 26/12/2017, 2017
ISBN 10: 1788478924 ISBN 13: 9781788478922
Language: English
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Add to basketPaperback. Condition: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.
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Published by Packt Publishing, Birmingham, 2023
ISBN 10: 1785287591 ISBN 13: 9781785287596
Language: English
Seller: Grand Eagle Retail, Mason, OH, U.S.A.
Paperback. Condition: new. Paperback. Develop your first interactive 2D platformer game by learning the fundamentals of C# About This Book * Get to grips with the fundamentals of scripting in C# with Unity * Create an awesome, 2D platformer game from scratch using the principles of object-oriented programming and coding in C# * This is a step-by-step guide to learn the fundamentals of C# scripting to develop GameObjects and master the basics of the new UI system in Unity Who This Book Is For The book is targeted at beginner level Unity developers with no programming experience. If you are a Unity developer and you wish to learn how to write C# scripts and code by creating games, then this book is for you. What You Will Learn * Understand the fundamentals of variables, methods, and code syntax in C# * Get to know about techniques to turn your game idea into working project * Use loops and collections efficiently in Unity to reduce the amount of code * Develop a game using the object-oriented programming principles * Generate infinite levels for your game * Create and code a good-looking functional UI system for your game * Publish and share your game with users In Detail Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game's efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you'll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity. Style and approach This is a step-by-step guide to developing a game from scratch by applying the fundamentals of C# and Unity scripting. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Published by Packt Publishing Limited, GB, 2023
ISBN 10: 1785287591 ISBN 13: 9781785287596
Language: English
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
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Add to basketDigital. Condition: New. Develop your first interactive 2D platformer game by learning the fundamentals of C#About This Book. Get to grips with the fundamentals of scripting in C# with Unity. Create an awesome, 2D platformer game from scratch using the principles of object-oriented programming and coding in C#. This is a step-by-step guide to learn the fundamentals of C# scripting to develop GameObjects and master the basics of the new UI system in UnityWho This Book Is ForThe book is targeted at beginner level Unity developers with no programming experience. If you are a Unity developer and you wish to learn how to write C# scripts and code by creating games, then this book is for you.What You Will Learn. Understand the fundamentals of variables, methods, and code syntax in C#. Get to know about techniques to turn your game idea into working project. Use loops and collections efficiently in Unity to reduce the amount of code. Develop a game using the object-oriented programming principles. Generate infinite levels for your game. Create and code a good-looking functional UI system for your game. Publish and share your game with usersIn DetailUnity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game's efficiency.This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects.You will also develop an understanding of loops and their use, and you'll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game.By the end of this book, you will have mastered the art of applying C# in Unity.Style and approachThis is a step-by-step guide to developing a game from scratch by applying the fundamentals of C# and Unity scripting.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Published by Packt Publishing 2016-03, 2016
ISBN 10: 1785287591 ISBN 13: 9781785287596
Language: English
Seller: Chiron Media, Wallingford, United Kingdom
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Published by Packt Publishing - ebooks Account, 2016
ISBN 10: 1785287591 ISBN 13: 9781785287596
Language: English
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
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Published by Packt Publishing - ebooks Account, 2016
ISBN 10: 1785287591 ISBN 13: 9781785287596
Language: English
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Seller: LiLi - La Liberté des Livres, CANEJAN, France
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Add to basketCondition: very good. 2ne édition 2016. l'article peut presenter de tres legers signes d'usure, petites rayures ou imperfections esthetiques. vendeur professionnel; envoi soigne en 24/48h.
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Add to basketCondition: New. Über den AutorrnrnGreg Lukosek was born and raised in the Upper Silesia region of Poland. When he was about 8 years old, his amazing parents bought him and his brother a Commodore C64. That was when his love of programming started. He would.