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Add to basketCondition: New. For a great game, it needs a great user interface that shows the game settings and the right information to the player. Unity allows you to create complex and great looking user interfaces to give your games that professional look and feel. This book will .
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Add to basketTaschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Elevate your UI development skills with Unity and C# by learning design principles as well as leveraging Unity UI (uGUI), the UI Toolkit, and IMGUIKey Features Develop game user interfaces with both technical and aesthetic considerations Understand how to use the diverse UI systems provided by Unity Follow step-by-step examples to create popular user interfaces seen in multiple game genres Purchase of the print or Kindle book includes a free PDF Elektronisches BuchBook DescriptionMastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.What you will learn Discover design principles and patterns for crafting visually appealing UIs Explore techniques to scale your UI across resolutions Streamline your UI building process with automatic layouts Understand the properties of the Event System and appropriately hook events to your UI elements Implement Unity's built-in uGUI components, including those provided by TextMesh Pro Infuse UIs with stunning animation and particle effects Understand when and how to use Unity's UI Toolkit and IMGUIWho this book is forThis book is for game developers looking to elevate their Unity game design skills. Individuals who want an in-depth explanation of specific UI elements and anyone looking for step-by-step guidance on how to implement UI components across multiple game genres will also find this book helpful. A basic understanding of Unity and C# programming is needed.Table of Contents Designing User Interfaces Designing Mobile User Interfaces Designing VR, MR, and AR UI Universal Design and Accessibility for UI User Interface and Input Systems in Unity Canvases, Panels, and Basic Layouts Exploring Automatic Layouts The Event System and Programming for UI The UI Button Component UI Text and Text-TextMeshPro UI Images and Effects Using Masks, Scrollbars, and Scroll Views Other Interactable UI Components Animating UI Elements Particles in the UI Utilizing World Space UI Optimizing Unity UI Getting Started with UI Toolkit Working with IMGUI The New Input System.
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Add to basketTaschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Master Game UI system by creating captivating user interface components with Unity 5 through Unity 2018 and C#. Learn about UI texts, images, world space UI, mobile-specific UI and much more.Key Features:Develop a game UI with both technical and aesthetic considerationsUse all the UI elements provided by Unity's UI systemStep-by-step examples of creating user interface components in the top game genresBook Description:A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out.This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components.Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres.While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.What you will learn:Design principles and patterns for laying out elements in your UITechniques that allow your UI to scale appropriately in different resolutionsHow to use automatic layouts to streamline your UI building processProperties of the Event System and how to appropriately hook events to your UI elementsAccess the components and properties of UI elements via codeImplement all of Unity's built-in UI elements as well as those provided by TextMeshProDevelop key UI components that are popularly used in multiple game genresAdd visual flare to user interfaces with the use of animation and particle effectsCreate a UI that displays in the Screen Space as well as World SpaceWho this book is for:This book is for anyone keen to improve their games via a great user interface with Unity's UI system. If you're looking for a book that explains how to develop specific user interfaces or that thoroughly explains how each of the individual Unity components work, this book is for you.