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Published by Pragmatic Programmers, LLC, The, 2013
ISBN 10: 1937785343 ISBN 13: 9781937785345
Language: English
Seller: Better World Books: West, Reno, NV, U.S.A.
Condition: Very Good. Used book that is in excellent condition. May show signs of wear or have minor defects.
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paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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Condition: As New. Unread book in perfect condition.
Condition: New.
Published by Pragmatic Bookshelf 7/6/2013, 2013
ISBN 10: 1937785343 ISBN 13: 9781937785345
Language: English
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. OpenGL Es 2 for Android: A Quick-Start Guide 1.2. Book.
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Published by The Pragmatic Programmers, 2013
ISBN 10: 1937785343 ISBN 13: 9781937785345
Language: English
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Add to basketPaperback. Condition: Brand New. 321 pages. 9.00x7.25x0.75 inches. In Stock.
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Add to basketpaperback. Condition: Gut. 346 Seiten; 9781937785345.3 Gewicht in Gramm: 1.
Published by Pragmatic Programmers Jul 2013, 2013
ISBN 10: 1937785343 ISBN 13: 9781937785345
Language: English
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Add to basketTaschenbuch. Condition: Neu. Neuware - Printed in full color.Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you.This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more.Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market.OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.