Practical Algorithms Computer Graphics by Stuart Ferguson (30 results)

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  • Language: English

    Published by A K Peters/CRC Press, 2001

    1568811543 / 9781568811543

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    paperback. Condition: Fair.

  • Language: English

    Published by A K Peters/CRC Press, 1854

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    Paperback. Condition: Good. This Book is in Good condition - HAS A SMALL COFFEE STAIN ON SIDE PAGE EDGES, STAIN DOES NOT GO THROUGH TO PAGES, REST OF BOOK IS VERY NICE. See our picture for exact item you will receive. All items ship within 24 hours. Packaging is 100% Recyclable. Most items purchased from Charitable organizations. A portion of each sale is also donated to a monthly charity, check your package for this month's charity. Reuse-Recycle-Rebook.…

  • Language: English

    Published by A K Peters/CRC Press, 2001

    9791568811542

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    Condition: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Language: English

    Published by Routledge, 2014

    1466582529 / 9781466582521

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  • Language: English

    Published by Routledge, 2014

    1466582529 / 9781466582521

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  • Language: English

    Published by Routledge, 2014

    1466582529 / 9781466582521

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  • Language: English

    Published by Routledge, 2014

    1466582529 / 9781466582521

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  • Language: English

    Published by CRC Press, 2013

    1466582529 / 9781466582521

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  • Language: English

    Published by Taylor & Francis Inc, 2014

    1466582529 / 9781466582521

    • Softcover

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  • Language: English

    Published by Routledge, 2014

    1466582529 / 9781466582521

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  • Language: English

    Published by Routledge, 2014

    1466582529 / 9781466582521

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    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by A K Peters Ltd, 2013

    1466582529 / 9781466582521

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    Paperback. Condition: Brand New. 2nd revised edition. 595 pages. 9.25x7.50x1.00 inches. In Stock.

  • Language: English

    Published by A K Peters/CRC Press, 2017

    1138428043 / 9781138428041

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  • Language: English

    Published by A K Peters/CRC Press, 2017

    1138428043 / 9781138428041

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  • Language: English

    Published by A K Peters/CRC Press, 2017

    1138428043 / 9781138428041

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  • Language: English

    Published by Taylor & Francis Ltd, London, 2017

    1138428043 / 9781138428041

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    Hardcover. Condition: new. Hardcover. Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine. Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Language: English

    Published by A K Peters/CRC Press, 2017

    1138428043 / 9781138428041

    • Hardcover

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  • Language: English

    Published by A K Peters/CRC Press, 2017

    1138428043 / 9781138428041

    • Hardcover

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    Condition: New. 2nd edition NO-PA16APR2015-KAP.

  • Language: English

    Published by A K Peters/CRC Press, 2017

    1138428043 / 9781138428041

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  • Language: English

    Published by CRC Press, 2017

    1138428043 / 9781138428041

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    Gebunden. Condition: New. R. Stuart FergusonPractical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a compl.

  • Language: English

    Published by A K Peters/CRC Press, 2017

    1138428043 / 9781138428041

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  • Language: English

    Published by A K Peters/CRC Press, 2017

    1138428043 / 9781138428041

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    Condition: New. 2017. 2nd Edition. hardcover. . . . . .

  • Language: English

    Published by Taylor & Francis, 2017

    1138428043 / 9781138428041

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    Hardcover. Condition: Brand New. 2nd edition. 520 pages. 7.52x9.25x1.22 inches. In Stock.

  • Language: English

    Published by A K Peters/CRC Press, 2017

    1138428043 / 9781138428041

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    Condition: New. 2017. 2nd Edition. hardcover. . . . . . Books ship from the US and Ireland.

  • Language: English

    Published by Taylor & Francis Ltd, London, 2017

    1138428043 / 9781138428041

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    Hardcover. Condition: new. Hardcover. Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine. Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Language: English

    Published by Crc Press, 2014

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    N.A. Condition: New. ISBN:9781466582521.

  • Language: English

    Published by A K Peters Ltd, 2013

    1466582529 / 9781466582521

    • Softcover
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    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 2nd revised edition. 595 pages. 9.25x7.50x1.00 inches. In Stock. This item is printed on demand.

  • Language: English

    Published by CRC Press, 2013

    1466582529 / 9781466582521

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. R. Stuart FergusonPractical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you .…

  • Language: English

    Published by A K Peters/CRC Press, 2013

    1466582529 / 9781466582521

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    Taschenbuch. Condition: Neu. Practical Algorithms for 3D Computer Graphics | R. Stuart Ferguson | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2013 | A K Peters/CRC Press | EAN 9781466582521 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. …

  • Language: English

    Published by A K Peters/CRC Press, 2014

    1466582529 / 9781466582521

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    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This second edition presents up-to-date algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables readers to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. This edition includes three new chapters on real-time 3D programming using OpenGL, 3D graphics for mobile devices, and the open source OpenFX 3D tools suite. Source code, documentation, and much more are available on the author's website.…