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  • Trafford, George

    Language: English

    Published by Independently published, 2025

    ISBN 13: 9798241712363

    Seller: California Books, Miami, FL, U.S.A.

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    Condition: New. Print on Demand.

  • George Trafford

    Language: English

    Published by Independently Published, 2025

    ISBN 13: 9798241712363

    Seller: PBShop.store US, Wood Dale, IL, U.S.A.

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    US$ 35.83

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    PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • George Trafford

    Language: English

    Published by Independently Published, 2025

    ISBN 13: 9798241712363

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.

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    Paperback. Condition: new. Paperback. Practical Rust for Game DevelopmentBuild Real 2D and 3D Games Using Bevy, ECS Architecture, and High-Performance RustHave you ever started a game prototype that felt promising, only to watch it slow down, grow fragile, or become impossible to extend? Many developers want the performance and safety of Rust and the flexibility of modern ECS-based engines, but struggle to turn those tools into production-ready games.Practical Rust for Game Development provides a clear, hands-on answer. This book shows you how to build real 2D and 3D games using Rust and Bevy, with an emphasis on correct architecture, predictable behavior, and workflows that scale. Instead of abstract theory, you'll work through concrete systems, input, physics, rendering, assets, UI, performance, and deployment, designed the way professional game codebases are actually built.You'll learn how to use Rust's ownership model to your advantage, how Bevy's ECS enables safe parallelism, and how to structure systems so features can grow without constant rewrites. Complete end-to-end projects demonstrate how individual systems come together, followed by practical refactoring techniques that prepare your game for long-term development and release.By the end of this book, you will be able to: Build complete 2D and 3D games with Bevy using clean ECS designApply Rust ownership and borrowing confidently in real-time game systemsIntegrate physics, input, audio, UI, and assets without fragile couplingOptimize performance using data-oriented patterns and system schedulingPrepare cross-platform builds, including desktop and WebAssemblyRefactor prototypes into stable, production-ready game codeWritten for intermediate developers, engine programmers, and professionals transitioning from other engines, this book prioritizes clarity, correctness, and real-world practices over shortcuts or gimmicks. Every chapter focuses on practical decisions you will face when shipping a game.If you're ready to stop fighting your tools and start building games that perform well, scale cleanly, and hold up over time, Practical Rust for Game Development is the guide you've been looking for. Get your copy today and start building with confidence. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • George Trafford

    Language: English

    Published by Independently Published, 2025

    ISBN 13: 9798241712363

    Seller: PBShop.store UK, Fairford, GLOS, United Kingdom

    Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

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    PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • George Trafford

    Language: English

    Published by Independently Published, 2025

    ISBN 13: 9798241712363

    Seller: CitiRetail, Stevenage, United Kingdom

    Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

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    Paperback. Condition: new. Paperback. Practical Rust for Game DevelopmentBuild Real 2D and 3D Games Using Bevy, ECS Architecture, and High-Performance RustHave you ever started a game prototype that felt promising, only to watch it slow down, grow fragile, or become impossible to extend? Many developers want the performance and safety of Rust and the flexibility of modern ECS-based engines, but struggle to turn those tools into production-ready games.Practical Rust for Game Development provides a clear, hands-on answer. This book shows you how to build real 2D and 3D games using Rust and Bevy, with an emphasis on correct architecture, predictable behavior, and workflows that scale. Instead of abstract theory, you'll work through concrete systems, input, physics, rendering, assets, UI, performance, and deployment, designed the way professional game codebases are actually built.You'll learn how to use Rust's ownership model to your advantage, how Bevy's ECS enables safe parallelism, and how to structure systems so features can grow without constant rewrites. Complete end-to-end projects demonstrate how individual systems come together, followed by practical refactoring techniques that prepare your game for long-term development and release.By the end of this book, you will be able to: Build complete 2D and 3D games with Bevy using clean ECS designApply Rust ownership and borrowing confidently in real-time game systemsIntegrate physics, input, audio, UI, and assets without fragile couplingOptimize performance using data-oriented patterns and system schedulingPrepare cross-platform builds, including desktop and WebAssemblyRefactor prototypes into stable, production-ready game codeWritten for intermediate developers, engine programmers, and professionals transitioning from other engines, this book prioritizes clarity, correctness, and real-world practices over shortcuts or gimmicks. Every chapter focuses on practical decisions you will face when shipping a game.If you're ready to stop fighting your tools and start building games that perform well, scale cleanly, and hold up over time, Practical Rust for Game Development is the guide you've been looking for. Get your copy today and start building with confidence. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.