Published by Springer (edition 2005), 2005
ISBN 10: 0387955046 ISBN 13: 9780387955049
Language: English
Seller: BooksRun, Philadelphia, PA, U.S.A.
Hardcover. Condition: Good. 2005. It's a preowned item in good condition and includes all the pages. It may have some general signs of wear and tear, such as markings, highlighting, slight damage to the cover, minimal wear to the binding, etc., but they will not affect the overall reading experience.
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Hardcover. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.75.
Seller: ALLBOOKS1, Direk, SA, Australia
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Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Seller: SMASS Sellers, IRVING, TX, U.S.A.
Condition: New. Brand New Original US Edition. Customer service! Satisfaction Guaranteed.
Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Seller: ALLBOOKS1, Direk, SA, Australia
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Seller: ALLBOOKS1, Direk, SA, Australia
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Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya(r) 1.36. Book.
Seller: Best Price, Torrance, CA, U.S.A.
Condition: New. SUPER FAST SHIPPING.
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
US$ 60.00
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Seller: ALLBOOKS1, Direk, SA, Australia
US$ 68.08
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Seller: The Book Spot, Sioux Falls, MN, U.S.A.
Hardcover. Condition: New.
Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Seller: ALLBOOKS1, Direk, SA, Australia
US$ 102.49
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Seller: Revaluation Books, Exeter, United Kingdom
US$ 94.08
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Add to basketPaperback. Condition: Brand New. reprint edition. 310 pages. 9.84x7.48x0.79 inches. In Stock.
Seller: Buchpark, Trebbin, Germany
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Add to basketCondition: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Published by Springer US, Springer US, 2010
ISBN 10: 1441947183 ISBN 13: 9781441947185
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
US$ 70.77
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Add to basketTaschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.Current literature focuses more on the technology (OpenGL, DirectX, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.
Published by Springer US, Springer New York, 2005
ISBN 10: 0387955046 ISBN 13: 9780387955049
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
US$ 70.77
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Add to basketBuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.Current literature focuses more on the technology (OpenGL, DirectX, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.
Seller: Mispah books, Redhill, SURRE, United Kingdom
US$ 153.81
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Add to basketHardcover. Condition: Like New. Like New. book.
Published by Springer-Verlag New York Inc., 2010
ISBN 10: 1441947183 ISBN 13: 9781441947185
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
US$ 96.75
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Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 577.