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Add to basketPaperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
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Published by Apress, Incorporated, 2007
ISBN 10: 1590598172 ISBN 13: 9781590598177
Language: English
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 532.
Published by Apress, Incorporated, 2007
ISBN 10: 1590598172 ISBN 13: 9781590598177
Language: English
Seller: Majestic Books, Hounslow, United Kingdom
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Add to basketCondition: New. pp. 532 Illus.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Published by Apress, Incorporated, 2007
ISBN 10: 1590598172 ISBN 13: 9781590598177
Language: English
Seller: Biblios, Frankfurt am main, HESSE, Germany
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Add to basketPaperback. Condition: Brand New. 528 pages. 9.10x7.50x1.30 inches. In Stock.
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Add to basketGebunden. Condition: New. This is the first and only book that covers 3D games programming on PCs using Java 3D and JOGLThe book utilizes gaming features offered by the new Java 6 platform, and will be the first to market on Java 6 game developmentAuthor, Andrew Dav.
Published by Apress, Apress Nov 2014, 2014
ISBN 10: 1430211865 ISBN 13: 9781430211860
Language: English
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
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Add to basketTaschenbuch. Condition: Neu. Neuware -Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands!Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java-the sort of thing picked up in a first Java course at school.Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API.You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove.Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava.Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces.Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 508 pp. Englisch.
Seller: AHA-BUCH GmbH, Einbeck, Germany
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Add to basketBuch. Condition: Neu. Neuware - Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands!Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java?the sort of thing picked up in a first Java course at school.Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API.You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava.Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces.Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Add to basketCondition: As New. Unread book in perfect condition.
Seller: Mispah books, Redhill, SURRE, United Kingdom
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Add to basketPaperback. Condition: Like New. Like New. book.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
US$ 69.73
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Add to basketTaschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development 508 pp. Englisch.
Seller: AHA-BUCH GmbH, Einbeck, Germany
US$ 75.65
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Add to basketTaschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands!Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java?the sort of thing picked up in a first Java course at school.Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API.You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava.Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces.Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
US$ 90.71
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Add to basketHardback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 1008.
Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2014
ISBN 10: 1430211865 ISBN 13: 9781430211860
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
US$ 93.16
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Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 950.
Seller: moluna, Greven, Germany
US$ 61.04
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Add to basketCondition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This is the first and only book that covers 3D games programming on PCs using Java 3D and JOGLThe book utilizes gaming features offered by the new Java 6 platform, and will be the first to market on Java 6 game developmentAuthor, Andrew Dav.