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paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Published by A K Peters/CRC Press, Boca Rotan, Florida, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: K. L. Givens Books, Bella Vista, AR, U.S.A.
First Edition
Soft cover. Condition: NF. Dust Jacket Condition: No Jacket as Issued. 1st Edition. Trade size paperback with no defects as it appears to be unread. Technical on gaming programming. 320 pages including the Index. Size: 8vo - over 7¾ - 9¾" tall. Book.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: Books From California, Simi Valley, CA, U.S.A.
paperback. Condition: Fine.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: Seattle Goodwill, Seattle, WA, U.S.A.
paperback. Condition: Good. May have some shelf-wear due to normal use. Your purchase funds free job training and education in the greater Seattle area. Thank you for supporting Goodwill's nonprofit mission!
Published by Taylor & Francis Group, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Very Good. Used book that is in excellent condition. May show signs of wear or have minor defects.
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Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
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Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
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Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: California Books, Miami, FL, U.S.A.
Condition: New.
Published by Taylor & Francis Group, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: Majestic Books, Hounslow, United Kingdom
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Published by Taylor & Francis Inc, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
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Add to basketPaperback / softback. Condition: New. New copy - Usually dispatched within 4 working days. 580.
Published by Taylor & Francis Inc, Portland, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: Grand Eagle Retail, Fairfield, OH, U.S.A.
Paperback. Condition: new. Paperback. Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Shorts and Tarn Adams Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders experiences and lessons from award-winning games Worlds finest guide for how to begin thinking about procedural design Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Published by Taylor & Francis Group, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: Books Puddle, New York, NY, U.S.A.
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Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Published by Taylor & Francis Group, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
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Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: Russell Books, Victoria, BC, Canada
First Edition
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Add to basketPaperback. Condition: New. 1st Edition. Special order direct from the distributor.
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Add to basketPaperback. Condition: Brand New. 320 pages. 9.25x6.25x0.50 inches. In Stock.
Published by Taylor & Francis Inc, Portland, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: AussieBookSeller, Truganina, VIC, Australia
US$ 146.14
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Add to basketPaperback. Condition: new. Paperback. Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Shorts and Tarn Adams Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders experiences and lessons from award-winning games Worlds finest guide for how to begin thinking about procedural design Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1138743313 ISBN 13: 9781138743311
Language: English
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1138743313 ISBN 13: 9781138743311
Language: English
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Published by A K Peters/CRC Press, 2017
ISBN 10: 1138743313 ISBN 13: 9781138743311
Language: English
Seller: Majestic Books, Hounslow, United Kingdom
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Published by A K Peters/CRC Press, 2017
ISBN 10: 1138743313 ISBN 13: 9781138743311
Language: English
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1138743313 ISBN 13: 9781138743311
Language: English
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. 1st edition NO-PA16APR2015-KAP.
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Add to basketHardcover. Condition: Brand New. 320 pages. 9.50x6.25x1.00 inches. In Stock.