Rust Game Development Raylib by Andrew Frank (4 results)

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Paperback. Condition: new. Paperback. Rust Game Development with raylib 6.0: Build 2D, 3D, Desktop, and Web Games with Cargo, Clean Architecture, Shaders, and Release-Ready ProjectsAre you struggling to take your Rust skills from small experiments to fully playable games? Do you want to create 2D and 3D games that run seamlessly… on desktop and web without relying on complex engines? This book provides the complete, hands-on framework to build professional-quality games in Rust using raylib 6.0.Inside, you'll discover how to structure projects for maintainability, implement responsive input, manage collisions and physics, craft stunning visual effects with shaders, and optimize performance for smooth gameplay. Every chapter combines practical examples, working code, and real-world workflows, so you can confidently apply the techniques to your own projects.By reading this book, you will gain the skills to: Build both 2D and 3D game worlds with fully interactive mechanicsIntegrate sprites, models, animations, particles, and audio into cohesive experiencesImplement clean architecture for modular, scalable, and maintainable game systemsApply performance optimization strategies including object pooling, frustum culling, and asset managementCreate cross-platform builds for Windows, Linux, macOS, and WebAssemblyPackage, deploy, and test your games with professional release-ready workflowsWith actionable code examples, flowcharts, and architecture diagrams, this book equips you to move beyond tutorials and produce playable, polished prototypes that can serve as portfolio projects or the foundation for commercial games.Take control of your Rust game development today-build games that work, look impressive, and run smoothly across platforms. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.