Sonic Interactions Virtual Environments (38 results)

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  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

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  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

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  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

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    HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

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  • Language: English

    Published by Springer International Publishing AG, CH, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

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    Hardback. Condition: New. 1st ed. 2023. This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VEVR systems: naturally support multimodal integration, impacting different application domainsSonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

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    Condition: New. In English.

  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

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  • Language: English

    Published by Springer, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

    • Softcover
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    Soft cover. Condition: New. 1st Edition. This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

  • Language: English

    Published by Springer International Publishing AG, CH, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

    • Softcover

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    Paperback. Condition: New. 1st ed. 2023. This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VEVR systems: naturally support multimodal integration, impacting different application domainsSonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

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  • Language: English

    Published by Springer, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

    • Softcover

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  • Language: English

    Published by Springer, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by Springer 2022-10-14, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: Chiron Media, Wallingford, United KingdomChiron Media

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  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

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  • Language: English

    Published by Springer, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

    • Softcover

    Seller: Books Puddle, New York, NY, U.S.A.Books Puddle

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    Condition: New. 1st ed. 2023 edition NO-PA16APR2015-KAP.

  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: Books Puddle, New York, NY, U.S.A.Books Puddle

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    Condition: New. 1st ed. 2023 edition NO-PA16APR2015-KAP.

  • Language: English

    Published by Springer-Nature New York Inc, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 450 pages. 9.25x6.10x0.91 inches. In Stock.

  • Language: English

    Published by Springer International Publishing, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: moluna, Greven, Germanymoluna

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    Gebunden. Condition: New. This book is open access, which means that you have free and unlimited accessAn audio-first perspective to virtual reality for which plausible and convincing sounds are indispensableReviews the key advances in auralization and spatial audio.

  • Language: English

    Published by SPRINGER NP, 2023

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

    • Softcover
    • International Edition

    Seller: UK BOOKS STORE, London, LONDO, United KingdomUK BOOKS STORE

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    Condition: New. Brand New! Fast Delivery This is an International Edition and ship within 24-48 hours. Deliver by FedEx and Dhl, & Aramex, UPS, & USPS and we do accept APO and PO BOX Addresses. Order can be delivered worldwide within 6-10 days and we do have flat rate for up to 2LB. Extra shipping charges will be requested if the Book weight is more than 5 LB. This Item May be shipped from India, United states & United Kingdom. Depending on your location and availability.

  • Language: English

    Published by Springer, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

    • Softcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VEVR systems: naturally support multimodal integration, impacting different application domainsSonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Hardcover. Condition: Brand New. 450 pages. 9.25x6.10x1.22 inches. In Stock.

  • Language: English

    Published by Springer, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

    • Softcover

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    Taschenbuch. Condition: Neu. Sonic Interactions in Virtual Environments | Michele Geronazzo (u. a.) | Taschenbuch | Human-Computer Interaction Series | xxii | Englisch | 2022 | Springer | EAN 9783031040238 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

  • Language: English

    Published by Springer International Publishing AG, CH, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

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    Hardback. Condition: New. 1st ed. 2023. This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VEVR systems: naturally support multimodal integration, impacting different application domainsSonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VEVR systems: naturally support multimodal integration, impacting different application domainsSonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

  • Language: English

    Published by Springer International Publishing AG, CH, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

    • Softcover

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    Paperback. Condition: New. 1st ed. 2023. This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VEVR systems: naturally support multimodal integration, impacting different application domainsSonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

  • Language: English

    Published by Palgrave Macmillan, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover

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    Condition: Hervorragend. Zustand: Hervorragend | Seiten: 452 | Sprache: Englisch | Produktart: Bücher | This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VEVR systems: naturally support multimodal integration, impacting different application domainsSonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

  • Language: English

    Published by Springer, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

    • Softcover
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  • Language: English

    Published by Springer, 2022

    3031040201 / 9783031040207

    Series: Book 136 of 141 - Human–Computer Interaction

    • Hardcover
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    Hardcover. Condition: Brand New. 450 pages. 9.25x6.10x1.22 inches. In Stock. This item is printed on demand.

  • Language: English

    Published by Springer International Publishing Okt 2022, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

    • Softcover
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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VEVR systems: naturally support multimodal integration, impacting different application domainsSonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments. 452 pp. Englisch.

  • Language: English

    Published by Springer, 2022

    3031040236 / 9783031040238

    Series: Book 136 of 141 - Human–Computer Interaction

    • Softcover
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