Texturing Modeling Second Edition (17 results)

Language: English
Published by Morgan Kaufmann, 1998
Series: The Morgan Kaufmann Series in Computer Graphics, Book 38 of 40. Book 38 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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US$ 22.43
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Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.

Language: English
Published by Morgan Kaufmann, 1998
Series: The Morgan Kaufmann Series in Computer Graphics, Book 38 of 40. Book 38 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
Seller: Zoom Books East, Glendale Heights, IL, U.S.A.Zoom Books East
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Condition: very_good. Book is in very good condition and may include minimal underlining highlighting. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.

Texturing and Modeling, Second Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)
Darwyn Peachey; David S. Ebert; Kenton F. Musgrave; Steven Worley; Ken Perlin
Language: English
Published by Morgan Kaufmann, 1998
Series: The Morgan Kaufmann Series in Computer Graphics, Book 38 of 40. Book 38 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
Seller: ThriftBooks-Reno, Reno, NV, U.S.A.ThriftBooks-Reno
Contact seller5-star sellerCondition: Used - Good
US$ 26.40
Free ShippingShips within U.S.A.Quantity: 1 available
Hardcover. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

Texturing and Modeling, Second Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)
Darwyn Peachey; David S. Ebert; Kenton F. Musgrave; Steven Worley; Ken Perlin
Language: English
Published by Morgan Kaufmann, 1998
Series: The Morgan Kaufmann Series in Computer Graphics, Book 38 of 40. Book 38 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta
Contact seller5-star sellerCondition: Used - Good
US$ 26.59
Free ShippingShips within U.S.A.Quantity: 1 available
Hardcover. Condition: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

Texturing and Modeling, Second Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)
Darwyn Peachey; David S. Ebert; Kenton F. Musgrave; Steven Worley; Ken Perlin
Language: English
Published by Morgan Kaufmann, 1998
Series: The Morgan Kaufmann Series in Computer Graphics, Book 38 of 40. Book 38 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
Contact seller5-star sellerCondition: Used - Good
US$ 26.59
Free ShippingShips within U.S.A.Quantity: 1 available
Hardcover. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

Language: English
Published by Morgan Kaufmann, 1998
Series: The Morgan Kaufmann Series in Computer Graphics, Book 38 of 40. Book 38 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Softcover
Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks
Contact seller5-star sellerCondition: Used - Very good
US$ 34.22
US$ 7.50 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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US$ 56.05
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Condition: New.

- Softcover
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores
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US$ 58.70
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Paperback or Softback. Condition: New. 3D Environment Design with Blender 5 - Second Edition: Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes. Book.

- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contact seller5-star sellerCondition: Used - As new
US$ 64.78
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Condition: As New. Unread book in perfect condition.

Language: English
Published by Morgan Kaufmann, 1998
Series: The Morgan Kaufmann Series in Computer Graphics, Book 38 of 40. Book 38 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
Seller: StainesBook, Weybridge, SURRE, United KingdomStainesBook
Contact seller1-star sellerCondition: New
US$ 35.00
US$ 40.20 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Condition: New.

- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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US$ 71.10
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Condition: New.

- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
Contact seller5-star sellerCondition: Used - As new
US$ 72.60
US$ 20.10 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
Condition: As New. Unread book in perfect condition.

- Softcover
Seller: Books Puddle, New York, NY, U.S.A.Books Puddle
Contact seller4-star sellerCondition: New
US$ 101.27
US$ 3.99 shippingShips within U.S.A.Quantity: 4 available
Condition: New.

- Softcover
- Print on Demand
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
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US$ 93.89
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Condition: New. Print on Demand.

- Softcover
- Print on Demand
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
Contact seller4-star sellerCondition: New
US$ 99.27
US$ 11.36 shippingShips from Germany to U.S.A.Quantity: 4 available
Condition: New. PRINT ON DEMAND.

- Softcover
- Print on Demand
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
US$ 91.63
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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Create photorealistic 3D environments in Blender 5 using real-world references and proven workflows for modeling, texturing, UV unwrapping, lighting, and natural asset creation, including plants, rocks, water, and flowersFree with your b…ook: DRM-free PDF version + access to Packt's next-gen Reader\*Key Features: Step-by-step Blender 5 workflows to build photorealistic environments Create plants, rocks, water, and flowers using Blender tools, UV unwrapping, and efficient texturing Produce high-quality renders with physically accurate lighting, Cycles rendering, HDRIs, and modern color managementBook Description:Creating photorealistic 3D scenes in Blender can be tricky sometimes due to modeling inaccuracies, scale issues, flat materials, and lighting that fails to match real-world references. These problems can make scenes look artificial and inconsistent.Based on Blender 5, this updated second edition simplifies the complexities by guiding you through clear, practical workflows to overcome those challenges. You'll start by addressing common modeling and proportion mistakes, then move on to realistic texturing and unwrapping to create stunning scenes based on actual references.As you progress, you'll create natural assets such as plants, rocks, water, flowers, and terrain, learning how to assemble them into believable environments. The book introduces modern Blender workflows, including a dedicated chapter on node-based methods for creating and scattering plants. You will then focus on lighting and rendering, using Cycles, HDRIs, and accurate color management to achieve realistic results, before finalizing your scenes with rendering and compositing.By the end, you'll be equipped to create beautiful, photorealistic renders that stand out.\*Email sign-up and proof of purchase requiredWhat You Will Learn: Work from 2D images to create realistic 3D models in Blender 5 Identify and fix common modeling and scale issues Create realistic materials with effective texturing and UV unwrapping Apply node-based techniques to create and distribute plants in scenes Create and animate realistic water and procedural materials Design photorealistic landscapes using Blender's environment tools Light scenes realistically using Cycles, HDRIs, and color management Finalize environments with rendering and compositing workflowsWho this book is for:This book is ideal for aspiring 3D environment artists, game designers, and CG visualizers who want to create photorealistic natural environments in Blender 5. This guide will help you improve realism through practical modeling, texturing, lighting, and environment-building workflows. It's suitable for readers already familiar with Blender's interface and eager to improve realism for game development, CGI, or visualization projects.Table of Contents Most Common Modeling Mistakes That Prevent You from Achieving Photorealism The Basics of Realistic Texturing in Blender Efficient Unwrapping and Texturing in Blender Creating and Scattering Realistic Natural Plants Achieving Photorealistic Lighting in Your Environment with Blender Creating Realistic Landscapes in Blender Creating and Animating Realistic, Natural-Looking Water Creating Procedural Mud Material Texturing Landscape with Mud Material Creating Natural Assets: Rock Creating Realistic Flowers in Blender Creating Trees Ready for Large Environments Using Geometry Nodes to Scatter Objects in Blender Finalizing the Landscape and River Scenes - Lighting, Rendering, and Compositing.

- Softcover
- Print on Demand
Seller: preigu, Osnabrück, Germanypreigu
Contact seller5-star sellerCondition: New
US$ 123.30
US$ 79.92 shippingShips from Germany to U.S.A.Quantity: 5 available
Taschenbuch. Condition: Neu. 3D Environment Design with Blender 5 - Second Edition | Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes | Abdelilah Hamdani | Taschenbuch | Englisch | 2026 | Packt Publishing | EAN 9781836203292 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244…Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.