Unity Artificial Intelligence Programming by Davide Aversa (38 results)

- Softcover
Seller: medimops, Berlin, Germanymedimops
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- Softcover
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paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

- Softcover
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- Softcover
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- Softcover
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Condition: New. Unity Artificial Intelligence Programming - Fourth Edition (Paperback or Softback).

- Softcover
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- Softcover
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- Softcover
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores
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Paperback or Softback. Condition: New. Unity Artificial Intelligence Programming - Fifth Edition: Add powerful, believable, and fun AI entities in your game with the power of Unity. Book.

- Softcover
Seller: California Books, Miami, FL, U.S.A.California Books
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- Softcover
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Condition: New. pp. 308.

- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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- Softcover
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Condition: New. pp. 246 4th edition NO-PA16APR2015-KAP.

- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
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Paperback. Condition: New. Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such a…s behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What you will learnUnderstand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.

- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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- Softcover
Seller: Chiron Media, Wallingford, , United KingdomChiron Media
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- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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Condition: New. In.

- Softcover
Seller: Chiron Media, Wallingford, , United KingdomChiron Media
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Paperback. Condition: New.

- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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Condition: New.

- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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Condition: As New. Unread book in perfect condition.

- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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Condition: As New. Unread book in perfect condition.

- Softcover
Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK
Contact seller5-star sellerCondition: New
US$ 63.25
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Paperback. Condition: New. Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such a…s behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What you will learnUnderstand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.

- Softcover
- Print on Demand
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
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PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: Majestic Books, Hounslow, , United KingdomMajestic Books
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Condition: New. Print on Demand pp. 308.

- Softcover
- Print on Demand
Seller: Majestic Books, Hounslow, , United KingdomMajestic Books
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Condition: New. Print on Demand pp. 246.

- Softcover
- Print on Demand
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
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Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
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Condition: New. PRINT ON DEMAND pp. 308.

- Softcover
- Print on Demand
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
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Condition: New. PRINT ON DEMAND pp. 246.

- Softcover
- Print on Demand
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
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PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.