Unreal Engine Gameplay Programming by Lebedev Anthony (8 results)
- Softcover
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
US$ 43.73
US$ 5.55 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
- Softcover
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
US$ 48.03
US$ 5.55 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
US$ 61.03
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Taschenbuch. Condition: Neu. Neuware - This book takes a production-focused approach to UE5 and modern C++, showing you how to architect scalable gameplay systems, structure clean codebases, implement advanced mechanics, and build projects that can realistically move beyond prototype stage.Inside this book, you'll learn how to:…- Build gameplay systems using professional UE5 C++ workflows- Understand the Gameplay Framework, reflection system, modules, and memory management- Design scalable architectures with Actors, Components, Interfaces, Delegates, and Subsystems- Create advanced movement systems, animation logic, and responsive character controllers- Master the Gameplay Ability System (GAS) for combat, abilities, attributes, and effects- Build AI with Behaviour Trees, EQS, AI Perception, and State Trees- Implement Chaos Physics, collision systems, traces, and hit detection- Develop multiplayer-ready systems with replication, RPCs, and client prediction- Create polished UI, HUDs, feedback systems, and save/load pipelines- Optimize CPU, GPU, memory, and rendering performance using Unreal Insights and profiling tools- Package, automate, and prepare UE5 projects for production and shippingAlong the way, you'll build/create: - A production-ready gameplay architecture built around modular UE5 systems- Complete combat abilities including melee attacks, projectiles, and persistent buffs- Advanced AI enemies with patrol, investigation, engagement, and retreat behaviors- Custom traversal systems including wall running and climbing- Multiplayer gameplay systems with replication-aware design- Fully functional HUD, interaction, save/load, and event-driven gameplay systems- Reusable gameplay programming patterns used in professional UE5 developmentThis book is written for developers who already understand programming fundamentals and want to master Unreal Engine 5 at a deeper level.Whether you are transitioning from Blueprints to C++, moving from Unity or Godot, building an indie game, or preparing for professional gameplay programming roles, this guide provides the architectural understanding and production-oriented workflows that most UE5 books and tutorials never cover.
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- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
US$ 67.70
US$ 70.96 shippingShips from Germany to U.S.A.Quantity: 2 available
Taschenbuch. Condition: Neu. Neuware - This book is not a general 'learn Unreal Engine 5' guide. It is essentially a professional gameplay engineering handbook in a UE5 C++ tutorial style. Its real purpose is to teach you how commercial Unreal projects are architected, structured, debugged, and scaled.Rather than focusing on edi…tor workflows or Blueprint tutorials, the book concentrates on the underlying systems that power Unreal Engine itself. It teaches how Unreal's build system, reflection system, garbage collection, replication, delegates, subsystems, and data-driven architecture work internally. The goal is to move you from simply using Unreal to understanding how to engineer within it.At its core, the book is about scalable game architecture. It emphasizes: - component-based design- decoupled systems- event-driven communication- multiplayer authority separation- memory safety- performance optimization- maintainable large-scale codebasesThe book also strongly discusses the idea of serious gameplay systems belonging in C++, while Blueprints should mainly extend or configure those systems. Much of the content is geared toward production-level concerns such as: - Gameplay Ability System (GAS)- AI architecture- networking and replication- async asset loading- profiling and debugging- CI pipelines and packagingWhat makes the book different is that it explains why Unreal systems are designed the way they are, not just how to use them. Instead of being a beginner-friendly 'make your first game' book, it functions more like a bridge toward becoming a professional Unreal gameplay engineer capable of building scalable, studio-style game systems.
- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
Contact seller4-star sellerCondition: New
US$ 42.00
Free ShippingShips within U.S.A.Quantity: Over 20 available
Condition: New. Print on Demand.
- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
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US$ 47.00
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Condition: New. Print on Demand.
- Softcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
US$ 48.80
US$ 49.40 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. This book takes a production-focused approach to UE5 and modern C++, showing you how to architect scalable gameplay systems, structure clean codebases, implement advanced mechanics, and build projects that can realistically move beyond prototype stage.Inside this book, you'll learn how to: B…uild gameplay systems using professional UE5 C++ workflowsUnderstand the Gameplay Framework, reflection system, modules, and memory managementDesign scalable architectures with Actors, Components, Interfaces, Delegates, and SubsystemsCreate advanced movement systems, animation logic, and responsive character controllersMaster the Gameplay Ability System (GAS) for combat, abilities, attributes, and effectsBuild AI with Behaviour Trees, EQS, AI Perception, and State TreesImplement Chaos Physics, collision systems, traces, and hit detectionDevelop multiplayer-ready systems with replication, RPCs, and client predictionCreate polished UI, HUDs, feedback systems, and save/load pipelinesOptimize CPU, GPU, memory, and rendering performance using Unreal Insights and profiling toolsPackage, automate, and prepare UE5 projects for production and shippingAlong the way, you'll build/create: A production-ready gameplay architecture built around modular UE5 systemsComplete combat abilities including melee attacks, projectiles, and persistent buffsAdvanced AI enemies with patrol, investigation, engagement, and retreat behaviorsCustom traversal systems including wall running and climbingMultiplayer gameplay systems with replication-aware designFully functional HUD, interaction, save/load, and event-driven gameplay systemsReusable gameplay programming patterns used in professional UE5 developmentThis book is written for developers who already understand programming fundamentals and want to master Unreal Engine 5 at a deeper level.Whether you are transitioning from Blueprints to C++, moving from Unity or Godot, building an indie game, or preparing for professional gameplay programming roles, this guide provides the architectural understanding and production-oriented workflows that most UE5 books and tutorials never cover. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
- Softcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
US$ 52.93
US$ 49.40 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. This book is not a general "learn Unreal Engine 5" guide. It is essentially a professional gameplay engineering handbook in a UE5 C++ tutorial style. Its real purpose is to teach you how commercial Unreal projects are architected, structured, debugged, and scaled.Rather than focusing on edit…or workflows or Blueprint tutorials, the book concentrates on the underlying systems that power Unreal Engine itself. It teaches how Unreal's build system, reflection system, garbage collection, replication, delegates, subsystems, and data-driven architecture work internally. The goal is to move you from simply using Unreal to understanding how to engineer within it.At its core, the book is about scalable game architecture. It emphasizes: component-based designdecoupled systemsevent-driven communicationmultiplayer authority separationmemory safetyperformance optimizationmaintainable large-scale codebasesThe book also strongly discusses the idea of serious gameplay systems belonging in C++, while Blueprints should mainly extend or configure those systems. Much of the content is geared toward production-level concerns such as: Gameplay Ability System (GAS)AI architecturenetworking and replicationasync asset loadingprofiling and debuggingCI pipelines and packagingWhat makes the book different is that it explains why Unreal systems are designed the way they are, not just how to use them. Instead of being a beginner-friendly "make your first game" book, it functions more like a bridge toward becoming a professional Unreal gameplay engineer capable of building scalable, studio-style game systems. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.


