Virtual Worlds Hardware Interface by Matos Raphael (5 results)

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  • Language: English

    Published by Our Knowledge Publishing, 2024

    6207276035 / 9786207276035

    • Softcover

    Seller: WeBuyBooks, Rossendale, LANCS, United KingdomWeBuyBooks

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    paperback. Condition: Like New. Most items will be dispatched the same or the next working day. An apparently unread copy in perfect condition. Dust cover is intact with no nicks or tears. Spine has no signs of creasing. Pages are clean and not marred by notes or folds of any kind.

  • Language: English

    Published by Our Knowledge Publishing, 2024

    6207276035 / 9786207276035

    • Softcover

    Seller: California Books, Miami, FL, U.S.A.California Books

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  • Language: English

    Published by Our Knowledge Publishing, 2024

    6207276035 / 9786207276035

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

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    Language: English

    Published by Our Knowledge Publishing, 2024

    6207276035 / 9786207276035

    • Softcover

    Seller: preigu, Osnabrück, Germanypreigu

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    Taschenbuch. Condition: Neu. 3D Virtual Worlds | with Hardware Interface Applied to Education | Thomaz Matos Raphael | Taschenbuch | Englisch | 2024 | Our Knowledge Publishing | EAN 9786207276035 | Verantwortliche Person für die EU: SIA OmniScriptum Publishing, Brivibas Gatve 197, 1039 RIGA, LETTLAND, customerservice[at]vdm-vsg[dot]de | Anbieter: preigu. …

  • Language: English

    Published by Our Knowledge Publishing, 2024

    6207276035 / 9786207276035

    • Softcover
    • Print on Demand

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Information technologies have been growing and developing at a rapid pace. With the creation of 3D virtual world platforms came the possibility of creating a metaphor for the real world. A virtual place where, through the use of avatars, people can meet, get to know different people, visit places like museums and historic cities, talk and learn. This study presents the current scenario of the Microsoft Kinect human-computer interface and introduces it as the main means of interaction between man and machine applied in a 3D virtual world.…