Beginning WebGL for HTML5

Brian Danchilla

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ISBN 10: 1430239964 ISBN 13: 9781430239963
Published by APress, US, 2012
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Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results.  You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance. Seller Inventory # LU-9781430239963

  • 3.62 out of 5 stars
    8 ratings by Goodreads

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Synopsis:

Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results.

You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way.

  • Quickly get up to speed with WebGL
  • Render realistic scenes
  • Work faster with frameworks
  • Improve rendering performance

About the Author: Brian Danchilla is a freelance PHP and Java developer and author. Danchilla is the coauthor of Pro PHP Programming, a contributing author to HTML 5 Games Most Wanted, and technical reviewer of HTML 5 Animation with JavaScript. He has worked with OpenGL for several years and has a passion for graphics, art and mathematics. WebGL is the great new cross platform, cross device way to program 3D graphics and so naturally, he has been drawn to it. His other interests include number theory and playing guitar.

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Bibliographic Details

Title: Beginning WebGL for HTML5
Publisher: APress, US
Publication Date: 2012
Binding: Paperback
Condition: New
Edition: 1st ed.

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Danchilla, Brian
Published by Apress, 2012
ISBN 10: 1430239964 ISBN 13: 9781430239963
New Softcover First Edition

Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland

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Condition: New. Num Pages: 379 pages, biography. BIC Classification: UGK; UMW. Category: (G) General (US: Trade). Dimension: 254 x 178 x 18. Weight in Grams: 626. 329 pages, black & white illustrations. Cateogry: (G) General (US: Trade). BIC Classification: UGK; UMW. Dimension: 191 x 224 x 19. Weight: 626. . 2012. 1st Edition. Paperback. . . . . Seller Inventory # V9781430239963

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