Beginning iPhone Games Development

PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Smith, Eric Wing, Scott Penberthy, Stuart Marsh, Roderick Smith

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ISBN 10: 1430225998 ISBN 13: 9781430225997
Published by APress, US, 2010
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Synopsis:

iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.

You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.

While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:

  • Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES
  • Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession
  • Game networking with GameKit, Bonjour, and Internet sharing

For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.

About the Author: PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.

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Bibliographic Details

Title: Beginning iPhone Games Development
Publisher: APress, US
Publication Date: 2010
Binding: Paperback
Condition: New
Edition: 1st ed.

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Wing, Eric, Cabrera, P. J., Bakhyryev, Peter, Marsh, Ian, Smith, Ben
Published by Apress L. P., 2010
ISBN 10: 1430225998 ISBN 13: 9781430225997
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Condition: Very Good. 1st Edition. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Seller Inventory # 17174559-6

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Wing, Eric, Cabrera, P. J., Bakhyryev, Peter, Marsh, Ian, Smith, Ben
Published by Apress L. P., 2010
ISBN 10: 1430225998 ISBN 13: 9781430225997
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Seller: Better World Books, Mishawaka, IN, U.S.A.

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Condition: Good. 1st Edition. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Seller Inventory # 2662007-6

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Cabrera, PJ
Published by Apress, 2010
ISBN 10: 1430225998 ISBN 13: 9781430225997
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Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland

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Condition: New. This practical, step-by-step approach to iPhone game development satisfies the demand for pragmatic explanations of iPhone game making tools and techniques. Written by successful iPhone game developers, this volume covers every aspect of creating iPhone games. Num Pages: 728 pages, biography. BIC Classification: UMK; UMQ; UMS. Category: (P) Professional & Vocational. Dimension: 235 x 191 x 36. Weight in Grams: 1040. . 2010. 1st ed. paperback. . . . . Seller Inventory # V9781430225997

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