Collision Detection in Interactive 3D Environments. This item is unavailable.
Language: English
Published by Elsevier Science & Technology, 2003
- First Edition
- Hardcover
- New

Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.
AbeBooks seller since February 27, 2001
Condition: New
US$ 171.98
Item description from seller
Covers topics of vector algebra and geometry, the various geometric primitives of interest in a collision system, the powerful method of separating axes for the purposes of intersection testing, and the equally powerful Gilbert-Johnson-Keerthi (GJK) algorithm for computing the distance between convex objects. Num Pages: 277 pages, illustrations. BIC Classification: UDX; UG; UMB; UMZ. Category: (P) Professional & Vocational. Dimension: 242 x 195 x 21. Weight in Grams: 694. . 2003. 1st Edition. Hardcover. . . . .
Seller Inventory # V9781558608016
- Title
- Collision Detection in Interactive 3D Environments
- Author
- Gino van den Bergen
- Publisher
- Elsevier Science & Technology
- Publication year
- 2003
- Condition
- New
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 155860801X
- ISBN 13
- 9781558608016
- Edition
- 1st Edition
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