Complete Mage: A Player's Guide to All Things Arcane (Dungeons & Dragons)
Williams, Skip; Williams, Penny; Marmell, Ari; Liquette, Kolja Raven
Language: English
Published by Wizards of the Coast, 2006
- First Edition
- Hardcover
- Used

Seller: The Book Bin, Salem, OR, U.S.A.The Book Bin
AbeBooks seller since March 31, 1998
Condition: Used - Very good
US$ 38.00
Quantity: 1 available
Add to basketItem description from seller
Stated first printing, October 2006. Hardcover boards, near fine with gentle shelf wear. Slight scuffs to corners. Gentle rubbing. Spine square. Binding firm. Pages clean and bright. Interior clean and free of markings.
Seller Inventory # CORV-BBC-X001397
- Title
- Complete Mage: A Player's Guide to All Things Arcane (Dungeons & Dragons)
- Author
- Williams, Skip; Williams, Penny; Marmell, Ari; Liquette, Kolja Raven
- Publisher
- Wizards of the Coast
- Publication year
- 2006
- Condition
- Very Good
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 0786939370
- ISBN 13
- 9780786939374
- Edition
- First Edition.
- Item weight
- 23 ounces
- Dimensions
- 11x8x0
- Seller catalogs
- Role Playing Games
A Player’s Guide to All Things Arcane
Skip Williams Penny Williams
Ari Marmell Kolja Raven Liquette
Arcane Power at Your Fingertips
Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk–specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative or destructive whims.
This D&D® supplement is intended for players and Dungeon Masters. In addition to providing the definitive treatise on arcane magic, it expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you’ll find never-before-seen prestige classes, spells and invocations, magic items, alchemical items, heritage feats, and reserve feats (a new type of feat that grants special abilities to those who remain charged with magical power). Alternative class features give other character classes–from the barbarian to the rogue–a little taste of what it’s like to be an arcanist without sacrificing their core identities.
For use with these Dungeons & Dragons® core books
Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™
"Synopsis" may belong to another edition of this title.
From the Publisher
A Player’s Guide to All Things Arcane
Skip Williams Penny Williams
Ari Marmell Kolja Raven Liquette
Arcane Power at Your Fingertips
Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk–specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative or destructive whims.
This D&D® supplement is intended for players and Dungeon Masters. In addition to providing the definitive treatise on arcane magic, it expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you’ll find never-before-seen prestige classes, spells and invocations, magic items, alchemical items, heritage feats, and reserve feats (a new type of feat that grants special abilities to those who remain charged with magical power). Alternative class features give other character classes–from the barbarian to the rogue–a little taste of what it’s like to be an arcanist without sacrificing their core identities.
For use with these Dungeons & Dragons® core books
Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™
"About the title" may belong to another edition of this title.
The Book Bin
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