Core HTML5 Canvas Vol. 1 : Graphics, Animation, and Game Development
Language: English
Published by Prentice Hall PTR, 2012
Series: Book 2 of 3 - Core
- First Edition
- Softcover
- Used

Seller: Better World Books Ltd, Dunfermline, United KingdomBetter World Books Ltd
AbeBooks seller since October 13, 2008
Condition: Used - Good
US$ 10.62
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Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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- Title
- Core HTML5 Canvas Vol. 1 : Graphics, Animation, and Game Development
- Author
- Geary, David
- Publisher
- Prentice Hall PTR
- Publication year
- 2012
- Condition
- Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 0132761610
- ISBN 13
- 9780132761611
- Edition
- 1st Edition.
- Item weight
- 2.11 pounds
- Dimensions
- N/A
- Series
- Book 2 of 3: Core
The result of two years full-time work by a long-time best-selling author, this book shows you how to implement anything you can imagine with the Canvas 2D API, from text editors to video games. Geary meticulously covers every detail of the API with crystal-clear writing so that you not only understand advanced concepts, but most importantly, you can modify the book's examples for your own specific use cases.
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The canvas element--using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases
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Shapes--drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns
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Text--drawing, positioning, setting font properties; building text controls
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Images--drawing, scaling, clipping, processing, and animating
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Animations--creating smooth, efficient, and portable animations
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Sprites--implementing animated objects that have painters and behaviors
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Physics--modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation
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Collision detection--advanced techniques, clearly explained
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Game development--all aspects of game development, such as time-based motion and high score support, implemented in a game engine
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Custom controls--infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner
-
Mobile applications--fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons
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Better World Books Ltd
Dunfermline, United Kingdom
AbeBooks seller since October 13, 2008
Shipping rates from United Kingdom to U.S.A.
| Item | 11 to 28 business days | 11 to 28 business days |
|---|---|---|
| First item | US$ 6.67 | US$ 6.67 |
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