Designing Sound
Farnell, Andy
Sold by Art-Cura Studios, Ostrhauderfehn, NI, Germany
AbeBooks Seller since August 20, 2023
Used - Hardcover
Condition: Used - Fine
Quantity: 1 available
Add to basketSold by Art-Cura Studios, Ostrhauderfehn, NI, Germany
AbeBooks Seller since August 20, 2023
Condition: Used - Fine
Quantity: 1 available
Add to basketCondition: Fine, excellent condition, unread book, no markings. A practitioner's guide to the basic principles of creating sound effects using easily accessed free software (PureData PD). Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data an approach sometimes known as procedural audio. Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects 664 pages, 18.4 x 23.5 x 3.2 cm (7x 9 in), 532 b&w illus.
Seller Inventory # ART-25015
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software.
Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data--an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
Andy Farnell has a degree in Computer Science and Electronic Engineering from University College London and now specializes in digital audio signal processing. He has worked as a sound effects programmer for BBC radio and television and as a programmer on server-side applications for product search and data storage.
"About this title" may belong to another edition of this title.
ALLGEMEINE GESCHÄFTSBEDINGUNGEN MIT KUNDENINFORMATIONEN
Inhaltsverzeichnis
1) Geltungsbereich
1.1 Diese Allgemeinen Geschäftsbedingungen (nachfolgend "AGB") des Stefan Schaffeld, handelnd unter "Art-Cura" (nachfolgend "Verkäufer"), gelten für alle Verträge, die ein Verbraucher oder Unternehmer (nachfolgend ?Kunde?) mit dem Verkäufer hinsichtlich...
All books have been carefully maintained and stored and are shipped with equal care. In the spirit of sustainability, we avoid using plastic as packaging material as much as possible. We ship in paper packaging, sometimes also in second-hand material.
Shipping is carried out by Deutsche Post, DHL, or DPD. Shipping costs are calculated either a) based on the standard weight per book between 500-800 g or b) based on the weight per book per kg. If the shipping costs deviate significantly from the calculated costs, we will inform the buyer of any additional shipping costs.
| Order quantity | 14 to 30 business days | 8 to 14 business days |
|---|---|---|
| First item | US$ 29.57 | US$ 36.75 |
Delivery times are set by sellers and vary by carrier and location. Orders passing through Customs may face delays and buyers are responsible for any associated duties or fees. Sellers may contact you regarding additional charges to cover any increased costs to ship your items.