Developing 2D Games with Unity: Independent Game Programming with C#
Language: English
Published by Apress, 2018
- First Edition
- Softcover
- Used

Seller: Elam's Books, Winona, MN, U.S.A.Elam's Books
AbeBooks seller since June 11, 2021
Condition: Used - Very good
US$ 16.00
Quantity: 1 available
Add to basketItem description from seller
Photo is the book you will receive. In very nice condition with nominal wear, a tight binding and nice clean text with no underlining, highlighting, marks or notes.
Seller Inventory # ABE-1784316213782
- Title
- Developing 2D Games with Unity: Independent Game Programming with C#
- Author
- Halpern, Jared
- Publisher
- Apress
- Publication year
- 2018
- Condition
- Very good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1484237714
- ISBN 13
- 9781484237717
- Edition
- 1st Edition
- Item weight
- 19.189 ounces
- Dimensions
- 6.1 inches width by 9.25 inches height by 0.92 inches depth
Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game.
While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start.
By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing2D games in Unity, using the very latest tools in Unity’s updated 2D workflow.
New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way.
What You'll Learn
- Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature.
- Build a working 2D RPG-style game as you learn.
- Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.
- Take advantage of the streamlined 2D workflow provided by the Unity environment.
- Deploy games to desktop
Who This Book Is For
Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.
"Synopsis" may belong to another edition of this title.
About the Author
Jared Halpern is a software developer with over 12 years of experience working in a wide range of technologies. Lately he has specialized in Apple and Unity. Jared has built many iPhone apps over the years, including games, augmented reality, photography, eCommerce, video, and GIF apps. His interests include Swift, Unity, AR, Game Development, and the creative application of these technologies. He has an immense passion for the potential of games as an interactive medium to tell stories and give experiences in ways that other mediums cannot. He currently enjoys working as a freelance software developer. Jared is on Twitter: @JaredEHalpern and his website: JaredHalpern.com
"About the title" may belong to another edition of this title.
Shipping rates within U.S.A.
| Item | 5 to 10 business days | 3 to 6 business days |
|---|---|---|
| First item | US$ 4.50 | US$ 11.00 |
Payment methods
Store description
Used book store with fair pricing and great customer service.
Specialty
UsedSeller's business information
Elam's Books
MN, U.S.A.
Shipping terms
Our books are shipped in waterproofed, padded envelopes with additional padding when appropriate. Extra large books may be shipped in waterproof mailing bag with padding. Special requests will be honored whenever possible (additional cost may aply).