Enacting Platforms: Feminist Technoscience and the Unreal Engine (Platform Studies)
Language: English
Published by The MIT Press, Cambridge, MA, 2024
Series: Book 13 of 14 - Platform Studies
- First Edition
- Softcover
- Used

Seller: Montana Book Company, Fond du Lac, WI, U.S.A.Montana Book Company
AbeBooks seller since June 6, 2002
Condition: Used - Very good
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231 pp. Tightly bound. Spine not compromised. Faint crease top right corner front cover. Text is free of markings. No ownership markings. Remainder mark bottom fore-edge. First Edition / First Printing of the 2024 paperback publication. 10,9,8,7,6,5,4,3,2,1.
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- Title
- Enacting Platforms: Feminist Technoscience and the Unreal Engine (Platform Studies)
- Author
- Malazita, James
- Publisher
- The MIT Press, Cambridge, MA
- Publication year
- 2024
- Condition
- Very Good
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0262548240
- ISBN 13
- 9780262548243
- Edition
- 1st Edition
- Printing
- 1st Printing
- Dimensions
- 8vo - over 7¾" - 9¾" tall
- Series
- Book 13 of 14: Platform Studies
In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Enacting Platforms takes a novel critical platform studies approach, raising deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how does that relationship in part determine what “counts” as the platform itself? Malazita also offers a forward-looking critique of the platform studies framework itself.
The Unreal platform serves as a kind of technical and political archive of the games industry, highlighting how the techniques and concerns of games have shifted and accreted over the past 30 years. Today, Unreal is also used in contexts far beyond games, including in public communication, biomedical research, civil engineering, and military simulation and training. The author’s depth of technical analysis, combined with new archival findings, contributes to discussions of topics rarely covered in games studies (such as the politics of graphical rendering algorithms), as well as new readings of previously “closed” case studies (such as the engine’s entanglement with the US military and American masculinity in America’s Army). Culture, Malazita writes, is not “built into” software but emerges through human practices with code.
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Montana Book Company
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