From
K. L. Givens Books, Bella Vista, AR, U.S.A.
Seller rating 5 out of 5 stars
Heritage Bookseller
AbeBooks member since 1996
Large trade size soft cover with no defects to note as book appears to be unread. Technical on game engine development. 397 including the Index. Size: 8vo - over 7¾ - 9¾" tall. Seller Inventory # 020493
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
Title: Foundations of Game Engine Development, ...
Publisher: Terathon Software LLC, Lexington, Kentucky
Publication Date: 2019
Binding: Soft cover
Condition: NF
Dust Jacket Condition: No Jacket
Edition: 1st Edition.
Book Type: Book
Seller: Dream Books Co., Denver, CO, U.S.A.
Condition: acceptable. This copy has clearly been enjoyedâ"expect noticeable shelf wear and some minor creases to the cover. Binding is strong, and all pages are legible. May contain previous library markings or stamps. Seller Inventory # DBV.0985811757.A
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 412 pages. 9.25x7.50x0.97 inches. In Stock. Seller Inventory # __0985811757
Quantity: 1 available