AI for Game Developers : Creating Intelligent Behavior in Games
Seemann, Glenn, Bourg, David M.
Language: English
Published by O'Reilly Media, Incorporated, 2004
- First Edition
- Softcover
- Used

Seller: Better World Books, Mishawaka, IN, U.S.A.Better World Books
AbeBooks seller since August 3, 2006
Condition: Used - Good
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Seller Inventory # GRP94863375
- Title
- AI for Game Developers : Creating Intelligent Behavior in Games
- Author
- Seemann, Glenn, Bourg, David M.
- Publisher
- O'Reilly Media, Incorporated
- Publication year
- 2004
- Condition
- Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 0596005555
- ISBN 13
- 9780596005559
- Edition
- 1st Edition.
- Item weight
- 1.495 pounds
- Dimensions
- N/A
- Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously
- Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm
- AI scripting
- Rule-based AI: learn about variants other than fuzzy logic and finite state machines
- Basic probability
- Bayesian techniques
"Synopsis" may belong to another edition of this title.
About the Author
Glenn Seemann is a veteran game programmer with over a dozen games to his credit, for Mac and Windows systems. He's a co-founder with David Bourg of Crescent Vision Interactive, a game development company specializing in cross-platform games.
"About the title" may belong to another edition of this title.
Better World Books
Mishawaka, IN, U.S.A.
AbeBooks seller since August 3, 2006
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