Synopsis:
Now a major motion picture!
March 6, 2035. Motoko Aramaki is a hyper-advanced cyborg, a counter-terrorist Net security expert, heading the investigative department of the giant multi-national Poseidon Industrial. Partly transcending the physical world and existing in a virtual world of networks, Motoko is a fusion of multiple entities and identities, deploying remotely controlled prosthetic humanoid surrogates around the globe to investigate a series of bizarre incidents. Meanwhile, Tamaki Tamai, a psychic detective from the Channeling Agency, has been commissioned to explore strange changes in the temporal universe brought about by two forces, one represented by the teachings of a professor named Rahampol, the other by the complex, evolving Motoko entity. What unfolds will all be in a day’s work—a day that will change everything, forever.
The long-awaited sequel to Shirow Masamune’s groundbreaking The Ghost in the Shell, and one of the most highly anticipated graphic novel events in many years, Man-Machine Interface is Shirow’s most ambitious and complex story yet, with deep forays into philosophy and the meaning of artificial life, intelligence, and existence. Utilizing awe-inspiring digital effects on a level never before seen in the annals of graphic fiction, Shirow has raised the bar for what can be achieved, page after page!
M Ages 18+ MATURE CONTENT
About the Author:
In 1983, Masamune published his first manga, oBlack Magico from Atlas, a science fiction dojin manga society (dojin is the Japanese term to describe an amateur fan publication). In 1985, his first major work, oAppleseedo, was published by Seishinsha, without being serialized in or submitted to a manga magazine, which is quite rare in the Japanese manga publishing industry. Shortly thereafter, Shirow set up his own company, and besides working on his own manga and illustration work, took on projects from the anime and game industry. Shirow's work has been recognized and highly respected outside Japan. He has been active in numerous anime and game projects but it is rare for him to take the helm of such projects, or even to have his name used prominently. Shirow Masamune was born in Japan in Chuo Ward, Kobe City, Hyogo Prefecture, on November 23rd, 1961. He still lives in the same district.
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