HLSL and Pixel Shaders for XAML Developers
Walt Ritscher
Sold by Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
AbeBooks Seller since February 27, 2001
New - Soft cover
Condition: New
Quantity: 15 available
Add to basketSold by Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
AbeBooks Seller since February 27, 2001
Condition: New
Quantity: 15 available
Add to basketGraphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making computer rendered aliens look realistic, providing the ripples on a background lake or growing fur on the latest Pixar monster. Num Pages: 204 pages, Illustrations. BIC Classification: UMX. Category: (XV) Technical / Manuals. Dimension: 232 x 177 x 11. Weight in Grams: 360. . 2012. 1st Edition. Paperback. . . . .
Seller Inventory # V9781449319847
Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, you’ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, you’ll also learn how create your own effects with XAML and Microsoft’s HLSL shading language.
In the process, you’ll write, compile, and test custom XAML shaders with the Shazzam Shader Editor, a free utility developed by author Walt Ritscher. The book includes XAML and C# sample code, and Shazzam contains all of the sample shaders discussed.
Learn how shaders help you extend the GPU’s rendering capabilities Explore prevailing shader types, such as color modification, blurring, and spatial transformation Get a quick tour of the shader features, and use pre-built effects on image elements in your application Examine the XAML ShaderEffect class to understand how WPF and Silverlight use shaders Learn about the shader-specific tools available in Visual Studio and Expression Blend Get up to speed on HLSL basics and learn how to create a variety of graphics effects"About this title" may belong to another edition of this title.
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