Image Objects: An Archaeology of Computer Graphics
Language: English
Published by The MIT Press, Cambridge, MA, 2021
- First Edition
- Hardcover
- Used

Seller: Montana Book Company, Fond du Lac, WI, U.S.A.Montana Book Company
AbeBooks seller since June 6, 2002
Condition: Used - Good
US$ 21.00
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295 pp. Tightly bound. Corners not bumped. Text is free of markings. No ownership markings. Good dust jacket. Remainder mark. First Edition / First Printing. 10,9,8,7,6,5,4,3,2,1. NOTE: There is a bump at the heel of the spine.
Seller Inventory # 095708
- Title
- Image Objects: An Archaeology of Computer Graphics
- Author
- Gaboury, Jacob
- Publisher
- The MIT Press, Cambridge, MA
- Publication year
- 2021
- Condition
- Good
- Dust jacket
- Good Dust Jacket
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 0262045036
- ISBN 13
- 9780262045032
- Edition
- 1st Edition
- Printing
- 1st Printing
- Dimensions
- 8vo - over 7¾" - 9¾" tall
Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium.
Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century.
The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.
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Montana Book Company
Fond du Lac, WI, U.S.A.
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