Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

Language: English

Published by Springer, Berlin, 2010

3642116779 / 9783642116773

  • First Edition
  • Hardcover
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Seller: Underground Books, ABAA, Indianapolis, IN, U.S.A.Underground Books, ABAA

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First Edition. Hardcover. 9 1/2" X 6 1/2". xviii, 254pp. First edition, with full number line indicating first printing. Very mild shelf wear to covers and edges of paper over boards. Bumps to corners. Pages are clean and unmarked. Binding is firm, tight, and sound. ABOUT THIS BOOK: Humans and machines are very dfferent in their approaches to game playing. Humans use intuition, perception mechanisms, selective search, creativity, abstraction, heuristic abilities and other cognitive skills to compensate their (comparably) slow information processing speed, relatively low memory capacity, and limited search abilities. Machines, on the other hand, are extremely fast and infallible in calculations, capable of effective brute-force type search, use "unlimited" memory resources, but at the same time are poor at using reasoning-based approaches and abstraction-based methods. The above major discrepancies in the human and machine problem solving methods underlined the development of traditional machine game playing as being focused mainly on engineering advances rather than cognitive or psychological developments. In other words, as described by Winkler and F urnkranz [347, 348] with respect to chess, human and machine axes of game playing development are perpendicular, but the most interesting, most promising, and probably also most diffcult research area lies on the junction between human-compatible knowledge and machine compatible processing. I undoubtedly share this point of view and strongly believe that the future of machine game playing lies in implementation of human-type abilities (abstraction, intuition, creativity, selective attention, and others) while still taking advantage of intrinsic machine skills.(Publisher).

Seller Inventory # 11509

Title
Knowledge-Free and Learning-Based Methods in Intelligent Game Playing
Author
Mandziuk, Jacek
Publisher
Springer, Berlin
Publication year
2010
Condition
Very good +
Binding
Hardcover
Language
English
ISBN 10
3642116779
ISBN 13
9783642116773
Edition
First Edition.
Seller catalogs
Games, Psychology

Underground Books, ABAA

Indianapolis, IN, U.S.A.

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Underground Books, ABAA is an online rare and antiquarian bookshop, founded in 2011 as a brick and mortar general bookstore of the same name in downtown Carrollton, Georgia, which is now operated by out former store manager as The Underground Bookshop. Co-owners Josh Niesse and Megan Bell met in 2011, just 10 days or so after Josh opened the doors of Underground Books, literally underground, several steps below street level in a 100-year-old basement in our historic downtown. Megan, an English student at the University of West Georgia, walked in, fell down the rabbit hole, and never left! Reader, we married in May of 2014, under the book arch that now resides at the bookshop. We are both proud alumni of the Colorado Antiquarian Book Seminar (CABS), and Megan additionally of Rare Book School at the University of Virginia and of the ABAA Women’s Initiative Mentorship Program. Like many booksellers with open brick-and-mortar stores, we are passionate generalists, but our specialties are in decorative publisher's cloth bindings; fairy tales, folklore, and mythology; popular science and natural history; the occult; and fine press books.

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academic out of print, modern firsts, signed modern firsts, decorative publisher's cloth bindings, fairy tales, folklore, and mythology, popular science and natural history, the occult, fine press books

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