Learning Virtual Reality
Tony Parisi
Sold by Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
AbeBooks Seller since February 27, 2001
New - Soft cover
Condition: New
Ships from Ireland to U.S.A.
Quantity: 1 available
Add to basketSold by Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
AbeBooks Seller since February 27, 2001
Condition: New
Quantity: 1 available
Add to basketThis hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms-OculusVR, Gear VR, and Cardboard VR-as well as several VR development environments, programming tools, and techniques. Num Pages: 166 pages. BIC Classification: UYV. Category: (XV) Technical / Manuals. Dimension: 235 x 178 x 14. Weight in Grams: 306. . 2015. 1st Edition. Paperback. . . . .
Seller Inventory # V9781491922835
As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques.
If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium.
Tony Parisi is an entrepreneur and career CTO/software architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony’s passion for innovating is exceeded only by his desire to build great products.
Tony is a pioneer in virtual reality, the co-creator of the VRML and X3D ISO standards for networked 3D graphics, and continues to innovate in 3D technology. Tony is the co-organizer of the San Francisco WebGL Meetup, and the San Francisco WebVR Meetup, and a member of the Khronos COLLADA working group creating glTF, the new file format standard for 3D web and mobile applications. Tony is also the author of O’Reilly Media’s books on WebGL: WebGL Up and Running (2012), and Programming 3D Applications in HTML5 and WebGL (2014).
Tony is currently VP of Platform Products at WEVR, a virtual reality community and VR media player for aspiring and professional creatives.
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