Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game.
Language: English
Published by Addison-Wesley Professional, Upper Saddle River, NJ, 2011
- First Edition
- Softcover
- Used

Seller: Black Cat Hill Books, Oregon City, OR, U.S.A.Black Cat Hill Books
AbeBooks seller since September 17, 2012
Condition: Used
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Add to basketItem description from seller
First Ed thus; First Printing indicated. Fine in Wraps: binding square and secure; text clean. Virtually 'As New'. NOT a Remainder, Book-Club, or Ex-Library. Royal 8vo. 413pp. Trade Paperback. I've been a game coder for a long time, but never made it to the iPhone. When I decided to move into the platform I literally went down and bought every single book published on iOS development. Then I got this gem. I need to make games, so if you don't need to make games, this book may not be for you. What I found amazing about this book, and why I decided to buy the electronic version as well as the paperback is that it covers it all. So many books I bought try to get away with highway robbery giving you scenarios that you could figure out in a days worth of messing around, yet they take 200 pages to explain, or like a bad self defense class, they solve problems that few mortal human beings ever encounter. This book takes you through step by step from 2D coding to 3D coding. He's honest about where he personally ran into issues, which is refreshing, and offers tons of real world hurdles to watch out for. Where he doesn't code, he offers tons of references so you can explore things in more detail. The sheer tools he outlines for creating great games on the iOS were fantastic. I have to say, this is THE best book on iOS coding out there. Regardless if you're doing a utility app, or a game, I really think he goes through more areas of iOS coding than all the books I own, and that's about 20. First Ed thus; First Printing indicated.…
Seller Inventory # 41487
- Title
- Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game.
- Author
- Michael Daley .
- Publisher
- Addison-Wesley Professional, Upper Saddle River, NJ
- Publication year
- 2011
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0321699424
- ISBN 13
- 9780321699428
- Edition
- 1st Edition
- Seller catalogs
- Computers and Internet
In Learning iOS Game Programming, you'll learn how to build a 2D tile map game, Sir Lamorak's Quest: The Spell of Release [which is free in the App Store]. You can download and play the game you're going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning.
Coverage Includes:
-Planning high-level game design, components, and difficulty levels
-Using game loops to make sure the right events happen at the right time
-Rendering images, creating sprite sheets, and building basic animations
-Using tile maps to build large game worlds from small reusable images
-Creating fire, explosions, smoke, sparks, and other organic effects
-Delivering great souna via OpenAL and the iPhone's media player
-Providing game control via iPhone's touch and accelerometer features
-Crafting an effective, intuitive game interface
-Building game objects and entities and making them work property
-Detecting collisions and ensuring the right response to them
-Polishing, testing, debugging, and performance-tuning your game
Learning iOS Game Programming focuses on the features, concepts, and techniques you'll use most oftenùand helps you master them in a real-world context. This book is 100% useful and 100% practical; there's never been an iPhone game development book like it!
"Synopsis" may belong to another edition of this title.
About the Author
Michael Daley is co-founder of 71Squared.com and author of Learning iOS Game Programming. 71Squared.com is an indie development shop that produces OS X-based tools for game developers namely Particle Designer and Glyph Designer. Mike also produces video tutorials through the 71Squared.com blog, which cover the basics of game engine design using a relaxed easy to follow approach. Mike is a strong believer in delivering resources that help new entrants into game programming get up and running by breaking things down and introducing simple approaches first. This allows people to see results and not get too bogged down before they even get started. In what time he has left he flies light aircraft, plays games and tries to introduce his children into the world of all things Apple.
"About the title" may belong to another edition of this title.
Black Cat Hill Books
Oregon City, OR, U.S.A.
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