Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript. This item is unavailable.

Language: English

Published by O?Reilly Media, 2011

1449304753 / 9781449304751

  • First Edition
  • Softcover
  • New
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Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.

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Condition: New

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Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design Num Pages: 154 pages, Illustrations. BIC Classification: UMW. Category: (XV) Technical / Manuals. Dimension: 233 x 179 x 9. Weight in Grams: 272. . 2011. 1st Edition. Paperback. . . . .

Seller Inventory # V9781449304751

Title
Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript
Author
Mario Andres Pagella
Publisher
O?Reilly Media
Publication year
2011
Condition
New
Binding
Soft cover
Language
English
ISBN 10
1449304753
ISBN 13
9781449304751
Edition
1st Edition

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