Synopsis
Argues that the biggest challenge most businesses face is not the threat of takeovers or foreign competition, but change, and identifies ten forces of change and demonstrates how to convert them into profit and success
Reviews
Americans seem to have a tremendous fascination for futurists and their predictions for upcoming trends and events. Alvin Toffler's Powershift ( LJ 11/1/90), John Naisbitt and Patricia Aburdene's Megatrends 2000 (LJ 12/1/89), and Pat Robertson's New Millenium (Word Bks., 1990) have attracted readers hoping to have a slight edge in facing the future. Tucker, a business consultant and coauthor of Winning the Innovation Game , no doubt hopes to find that same responsiveness to this book, which lists "10 Driving Forces of Change" that businesses must respond to in order to succeed in the 1990s. These are speed, convenience, age waves, choice, lifestyle, discounting, value-adding, customer service, techno-edge, and quality. His reasoning makes sense, and he provides practical advice on how to deal with each one. Like its predecessors, this book should prove popular. Recommended.
- Robert Logsdon, Indiana State Lib., Indianapolis
Copyright 1991 Reed Business Information, Inc.
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