Physics Modeling for Game Programmers. This item is unavailable.
Language: English
Published by Thomson, USA, 2004
- First Edition
- Softcover
- Used

Seller: ABOXABOOKS, Bristol, VT, U.S.A.ABOXABOOKS
5-star seller
AbeBooks seller since December 16, 2013
Unavailable
Softcover
Condition: Used - Good
US$ 8.00
Item description from seller
Moderate edge wear on covers. Otherwise in very good condition. Includes CD.
Seller Inventory # 007605
- Title
- Physics Modeling for Game Programmers
- Author
- David Conger
- Publisher
- Thomson, USA
- Publication year
- 2004
- Condition
- Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1592000932
- ISBN 13
- 9781592000937
- Edition
- 1st Edition
- Seller catalogs
- EDUCATION, NON-FICTION, GENERAL, REFERENCE BOOKS
Through masterful physics modeling, the action in your games can achieve an amazing level of reality. "Physics Modeling for Game Programmers" takes you beyond theories and techniques and shows you how to implement your new skills toward practical applications. Youll cover the basic math concepts that are essential to physics modeling, including Euclidean geometry. Then its on to motion and collision as you learn how to make the elements in your game move in a realistic way. Wrap things up with a study of hands-on 3D simulation and the physics of land and air vehicles.
"Synopsis" may belong to another edition of this title.
About the Author
David Conger is a former professor of Computer Science and Business Computer Programming at Alburquerque Technical-Vocational Institute of Alburquerque, NM. As a Software Engineer, he wrote firmware for parallel processing real time graphics display controllers used on military aircraft (specifically, the F15E fighter and OH58D helicopter). In addition, he wrote PC games for American Laser Games, For Her Interactive, and Microsoft Corporation. David's writing career began as a supplement to his software development. His first book, published in 1987, was a collection of folktales from India and the Far East retold in English for Western children. Since that time, he has authored 5 books about computers, including "Fundamentals of Microcomputers for Technology Students" (Prentice Hall; 0132170191), "C++ Software Development for Technology Students" (Prentice Hall, 0133701808), "Software Development in C: A Practical Approach to Programming and Design" (Prentice Hall, 0133701727), "The Complete Idiot's Guide to C# Programming" (Alpha Books, 002864378X), "Remoting with C# and .NET: Remote Objects for Distributed Applications" (John Wiley & Sons, 047127352X).
"About the title" may belong to another edition of this title.