Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability)
Language: English
Published by Addison-Wesley Professional, 2016
Series: Book 6 of 7 - Usability
- First Edition
- Softcover
- Used

Seller: Textbooks_Source, Columbia, MO, U.S.A.Textbooks_Source
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Condition: Used - Good
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- Title
- Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability)
- Author
- Aukstakalnis, Steve
- Publisher
- Addison-Wesley Professional
- Publication year
- 2016
- Condition
- Good
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0134094239
- ISBN 13
- 9780134094236
- Edition
- 1st Edition.
- Series
- Book 6 of 7: Usability
Beginning with a Foreword by NASA research scientist Victor Luo, Practical Augmented Reality starts by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices.
The book presents revealing case studies of real-world applications from gaming, entertainment, Big Data visualization, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content.
Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, as well as vergence-accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies, as well as provides a look next generation systems.
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