Programming Game AI by Example: .
276 ratings by Goodreads
Language: English
Published by Jones & Bartlett Learning, 2004
- First Edition
- Softcover
- Used

Seller: Jistco Books, Mesa, AZ, U.S.A.Jistco Books
5-star seller
AbeBooks seller since December 25, 2025
Softcover
Condition: Used - Good
US$ 22.54
US$ 7.00 shipping
Ships within U.S.A.
Quantity: 1 available
Add to basketFree 30-day returns
Item description from seller
100% Satisfaction Guarantee. Cover and pages are clean. Binding is tight. May show signs of wear. (Supplements such as CDs or access codes, if applicable, are not guaranteed with used textbooks.).
Seller Inventory # ABE-1766859029650
- Title
- Programming Game AI by Example: .
- Author
- Buckland, Mat
- Publisher
- Jones & Bartlett Learning
- Publication year
- 2004
- Condition
- Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1556220782
- ISBN 13
- 9781556220784
- Edition
- 1st Edition
- Item weight
- 680 grams
- Dimensions
- 2.54 centimeters width by 16.51 centimeters height by 22.86 centimeters depth
- Series
- Book 2 of 4: Wordware Game Developer's Library
Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
"Synopsis" may belong to another edition of this title.
About the Author
Mat Buckland is a freelance programmer and writer. He became interested in AI when he coded Waddington's Monopoly for the ZX Spectrum way back in the '80s, and over the years his passion for making computers “think” has never faded. He is the author of the book AI Techniques for Game Programming and the founder of ai-junkie.com, a popular web site that specializes in AI tutorials. He is also a member of the AI Interface Standards Committee and co-hosts the AI round table at the European Game Developers Conference.
"About the title" may belong to another edition of this title.
Jistco Books
Mesa, AZ, U.S.A.
5-star seller
AbeBooks seller since December 25, 2025
Shipping rates within U.S.A.
| Item | 5 to 14 business days | 3 to 6 business days |
|---|---|---|
| First item | US$ 7.00 | US$ 15.00 |
Payment methods
Specialty
UsedSeller's business information
AZ, U.S.A.