Real-Time Rendering

Haines, Eric, Hoffman, Naty, Akenine-Möller, Tomas

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ISBN 10: 1568811012 ISBN 13: 9781568811017
Published by Taylor & Francis Group, 1999
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Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Seller Inventory # 13304576-6

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Synopsis:

Realistically animated 3D computer graphics rendered in real time is a goal of the computer animation industry. Tomas Mˆller and Eric Haines provide a text that covers the development of real-time rendering for use in computer games, computer-animated movies, advertising, and other applications. The authors have written the book that they wish they had when they started out. Focusing on the entire graphics pipeline, this book covers optimization, visual appearance, speed-up techniques, and collision detection. The authors present new techniques and time-tested algorithms. Entire sections are devoted to special effects, polygon tessellation, and model simplification. A large section on hardware ends the book. Copious references, mathematical appendices, reading recommendations, and a dedicated web site for additional resources make this book an indispensable guide to this rapidly evolving field.The Graphics Rendering Pipeline; Transforms; Visual Appearance; Texturing; Special Effects; Speed-Up Techniques; Pipeline Optimization; Polygonal Techniques; Intersection Test Methods; Collision Detection; Graphics Hardware; The Future; Some Linear Algebra; Trigonometry

Second Edition now available.

About the Author: Tomas Möller received his PhD in computer graphics from Chalmers University of Technology in 1998. He has also worked 4 years in the computer graphics industry on the development of rendering software.

Eric Haines has worked in the field of computer graphics for over 15 years. During this time he has developed rendering software for Autodesk, Hewlett-Packard, Spatial, and 3D/EYE. He has contributed to a number of books on rendering, has taught courses at SIGGRAPH, and is an editor for the "journal of graphics tools," among other activities.

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Bibliographic Details

Title: Real-Time Rendering
Publisher: Taylor & Francis Group
Publication Date: 1999
Binding: Hardcover
Condition: Very Good
Edition: 1st Edition.

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