Real-Time Vision for Human-Computer Interaction
Sold by Better World Books, Mishawaka, IN, U.S.A.
AbeBooks Seller since August 3, 2006
Used - Hardcover
Condition: Used - Very good
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Add to basketSold by Better World Books, Mishawaka, IN, U.S.A.
AbeBooks Seller since August 3, 2006
Condition: Used - Very good
Quantity: 1 available
Add to basketFormer library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Seller Inventory # 55782158-6
As computers become prevalent in all aspects of daily life, the need for natural and effective Human-Computer Interaction (HCI) becomes increasingly important. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, as well as novel and convincing applications.
This state-of-the-art contributed volume presents a series of peer-reviewed survey articles written by international leading experts in computer vision, pattern recognition and Human-Computer Interaction. It is the first published text capturing the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in numerous industries, including computer games and medical and automotive systems. It is also an excellent starting point for further research in these areas.
Contributions to this volume address specific topics such as:
Real-Time Algorithms: from Signal Processing to Computer Vision
Recognition of Isolated Fingerspelling Gestures Using Depth Edges
Appearance-Based Real-Time Understanding of Gestures Using Projected Euler Angles
Flocks of Features for Tracking Articulated Objects
Static Hand Posture Recognition Based on Okapi-Chamfer Matching
Visual Modeling of Dynamic Gestures Using 3D Appearance and Motion Features
Head and Facial Animation Tracking Using Appearance-Adaptive Models and Particle Filters
A Real-Time Vision Interface Based on Gaze Detection – Eyekeys
Map Building From Human-Computer Interactions
Real-Time Inference of Complex Mental States from Facial Expressions and Head Gestures
Epipolar Constrained User Pushbutton Selection in Projected Interfaces
Vision-Based HCI Applications
The Office of the Past
MPEG-4 Face and Body Animation Coding Applied to HCI
Multimodal Human-Computer Interaction
Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision.
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