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Hardcover, xvii + 497 pages, glossy paper, NOT ex-library. Weight 970g. Limited gentle wear, book is clean, with unmarked text, free of inscriptions and stamps. Issued without a dust jacket. -- A comprehensive guide to the techniques and technologies involved in the visualization and interactive manipulation of volumetric data in real time, the book serves as a crucial resource for professionals and researchers in the fields of computer graphics, scientific visualization, and real-time rendering. Its key features include: - Fundamentals of Volume Graphics (introduction to the basic concepts of volume graphics and its applications; detailed explanation of the data structures used to represent volumetric data, including voxel grids and octrees); - Volume Rendering Techniques (comprehensive coverage of direct volume rendering methods, such as ray casting and splatting; discussion on texture-based volume rendering techniques, including 2D and 3D texture mapping); - Acceleration Techniques (overview of acceleration methods to enhance the performance of volume rendering; techniques such as empty space skipping, early ray termination, and level-of-detail representations); - Advanced Shading and Lighting (detailed treatment of shading models used in volume graphics, including Phong shading and gradient-based shading; implementation of realistic lighting techniques such as shadowing, global illumination, and ambient occlusion in a volumetric context); - Graphics Hardware and Optimization (insight into the utilization of modern graphics hardware (GPUs) for volume rendering; optimization strategies for achieving real-time performance, including shader programming and parallel processing); - Interactive Techniques (techniques for interacting with volumetric data, including slicing, cutting planes, and volume deformation; discussion on user interfaces and interaction paradigms for volume graphics applications); - Applications and Case Studies (examination of real-world applications of volume graphics in fields such as medical imaging, scientific visualization, and virtual reality; case studies demonstrating the implementation and benefits of volume graphics in various domains); - Future Directions and Research (exploration of emerging trends and future directions in volume graphics research; discussion on the challenges and potential advancements in real-time volumetric visualization). The book is richly illustrated with diagrams, algorithms, and example code, making it accessible to both beginners and advanced readers. It bridges the gap between theory and practice, providing practical insights and solutions to common challenges in volume graphics. "Real-Time Volume Graphics" is essential reading for anyone involved in the visualization of volumetric data, offering a solid foundation in the principles and techniques required to achieve real-time performance. Whether you are a researcher, developer, or student, this book will enhance your understanding and skills in this dynamic and rapidly evolving field.
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