Research Methods for Human-Computer Interaction. This item is unavailable.
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Language: English
Published by Cambridge University Press, 2008
- First Edition
- Softcover
- Used

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Softcover
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Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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- Title
- Research Methods for Human-Computer Interaction
- Publisher
- Cambridge University Press
- Publication year
- 2008
- Condition
- Very Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 0521690315
- ISBN 13
- 9780521690317
- Edition
- 1st Edition.
- Item weight
- 1.173 pounds
- Dimensions
- N/A
Human-Computer Interaction draws on the fields of computer science, psychology, cognitive science, and organisational and social sciences in order to understand how people use and experience interactive technology. Until now, researchers have been forced to return to the individual subjects to learn about research methods and how to adapt them to the particular challenges of HCI. This book provides a single resource through which a range of commonly used research methods in HCI are introduced. Chapters are authored by internationally leading HCI researchers who use examples from their own work to illustrate how the methods apply in an HCI context. Each chapter also contains key references to help researchers find out more about each method as it has been used in HCI. Topics covered include experimental design, use of eyetracking, qualitative research methods, cognitive modelling, how to develop new methodologies and writing up your research.
"Synopsis" may belong to another edition of this title.
About the Author
Paul Cairns is Senior Lecturer in Human-Computer Interaction at the University of York's Department of Computer Science, and was previously a lecturer at the UCL Interaction Centre. He has strong interests in sound research methods for human-computer interaction with an emphasis on different statistical analysis and modelling methods, and is also very interested in the experience of playing games, specifically what it means for a player to be immersed in the game.
Anna L. Cox is Lecturer in Human-Computer Interaction at the UCL Interaction Centre, University College London.
Anna L. Cox is Lecturer in Human-Computer Interaction at the UCL Interaction Centre, University College London.
"About the title" may belong to another edition of this title.