Simulation and Its Discontents (Simplicity: Design, Technology, Business, Life)
Language: English
Published by The MIT Press, 2009
Series: Book 2 of 11 - Simplicity: Design, Technology, Business, Life
- First Edition
- Hardcover
- Used

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- Title
- Simulation and Its Discontents (Simplicity: Design, Technology, Business, Life)
- Author
- Turkle, Sherry
- Publisher
- The MIT Press
- Publication year
- 2009
- Condition
- Very Good
- Dust jacket
- Good
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 0262012707
- ISBN 13
- 9780262012706
- Edition
- 1st Edition
- Series
- Book 2 of 11: Simplicity: Design, Technology, Business, Life
Over the past twenty years, the technologies of simulation and visualization have changed our ways of looking at the world. In Simulation and Its Discontents, Sherry Turkle examines the now dominant medium of our working lives and finds that simulation has become its own sensibility. We hear it in Turkle's description of architecture students who no longer design with a pencil, of science and engineering students who admit that computer models seem more “real” than experiments in physical laboratories.
Echoing architect Louis Kahn's famous question, “What does a brick want?”, Turkle asks, “What does simulation want?” Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on digitized humans. But immersed in simulation, we are vulnerable. There are losses as well as gains. Older scientists describe a younger generation as “drunk with code.” Young scientists, engineers, and designers, full citizens of the virtual, scramble to capture their mentors' tacit knowledge of buildings and bodies. From both sides of a generational divide, there is anxiety that in simulation, something important is slipping away. Turkle's examination of simulation over the past twenty years is followed by four in-depth investigations of contemporary simulation culture: space exploration, oceanography, architecture, and biology.
"Synopsis" may belong to another edition of this title.
About the Author
William J. Clancey is Chief Scientist of Human-Centered Computing in the Intelligent Systems Division at NASA Ames Research Center, and Senior Research Scientist at the Florida Institute for Human and Machine Cognition.
Stefan Helmreich is Elting E. Morison Professor of Anthropology at MIT. He is the author of Alien Ocean, Sounding the Limits of Life, and Silicon Second Nature.
Yanni Alexander Loukissas is Assistant Professor of Digital Media in the School of Literature, Media, and Communication at Georgia Institute of Technology. He is the author of Co-Designers: Cultures of Computer Simulation in Architecture.
"About the title" may belong to another edition of this title.
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