Tome of Magic: Pact, Shadow, and TrueName Magic (Dungeons & Dragons)
Sernett, Matthew; Marmell, Ari; Noonan, Dave; Schwalb, Robert J.
Language: English
Published by Wizards of the Coast, 2006
- First Edition
- Hardcover
- Used

Seller: The Book Bin, Salem, OR, U.S.A.The Book Bin
AbeBooks seller since March 31, 1998
Condition: Used - Very good
US$ 54.00
Quantity: 1 available
Add to basketItem description from seller
Stated first printing with number line to 1. Hardcover boards, very good with gentle shelf wear. Gentle rubbing and creasing to covers. Slight scuffs to corners. Spine square. Binding firm. Pages clean and bright. Interior free of markings.
Seller Inventory # CORV-BBC-X001393
- Title
- Tome of Magic: Pact, Shadow, and TrueName Magic (Dungeons & Dragons)
- Author
- Sernett, Matthew; Marmell, Ari; Noonan, Dave; Schwalb, Robert J.
- Publisher
- Wizards of the Coast
- Publication year
- 2006
- Condition
- Very Good
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 0786939095
- ISBN 13
- 9780786939091
- Edition
- First Edition.
- Item weight
- 34 ounces
- Dimensions
- 8x0x11
- Seller catalogs
- Role Playing Games
Vestiges, Shadows, and Syllables
Tome of Magic presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons® campaign. These magic “subsystems” function alongside the existing D&D® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you’ll find three new standard classes–one for each new kind of magic–as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each.
Pact Magic
Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic–a combination of symbols and secret rituals–to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.
Shadow Magic
The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.
Truename Magic
Every creature has a truename–the word of its creation. The truenamer knows the primal language of the universe–the language of Truespeech–and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.
For use with these Dungeons & Dragons® core books
Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™
"Synopsis" may belong to another edition of this title.
The Book Bin
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