iPhone User Interface Design Projects
Language: English
Published by Apress, 2009
- First Edition
- Softcover
- New

Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.
AbeBooks seller since February 27, 2001
Condition: New
US$ 44.93
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Add to basketItem description from seller
Even experienced developers have limited exposure on the iPhone's small screen. So their main challenge is maximizing the user experience with minimal screen real estate. This book shows how 10 of the most innovative and creative iPhone application developers have done it. Num Pages: 350 pages, biography. BIC Classification: UDT. Category: (G) General (US: Trade). Dimension: 235 x 193 x 18. Weight in Grams: 474. . 2009. 1st ed. paperback. . . . .
Seller Inventory # V9781430223597
- Title
- iPhone User Interface Design Projects
- Author
- Bondo, Joachim
- Publisher
- Apress
- Publication year
- 2009
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1430223596
- ISBN 13
- 9781430223597
- Edition
- 1st Edition
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code―an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.
Whatever type of iPhone project you have in mind―social networking app, game, or reference tool―you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:
- Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results
- Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone
- Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite
- David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity
- Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino
- Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab
- Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award
- Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone
- Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen
- Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report
Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.
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About the Author
"About the title" may belong to another edition of this title.
Kennys Bookshop and Art Galleries Ltd.
Galway, GY, Ireland
AbeBooks seller since February 27, 2001
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