iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)
Language: English
Published by O'Reilly Media, 2009
- Softcover
- Used

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- Title
- iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)
- Author
- Zirkle, Paul; Hogue, Joe
- Publisher
- O'Reilly Media
- Publication year
- 2009
- Condition
- very_good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 0596159854
- ISBN 13
- 9780596159856
Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.
- Learn how to develop iPhone games that provide engaging user experiences
- Become familiar with Objective-C and the Xcode suite of tools
- Learn what it takes to adapt the iPhone interface to games
- Create a robust, scalable framework for a game app
- Understand the requirements for implementing 2D and 3D graphics
- Learn how to add music and audio effects, as well as menus and controls
- Get instructions for publishing your game to the App Store
"Synopsis" may belong to another edition of this title.
About the Author
Joe Hogue has five years of mobile game programming experience. He worked with Paul at Konami and currently works for Electronic Arts as a Mobile Programmer. Joe has worked on over 40 titles as well, including porting, re-writes and full development. Joe has written an iPhone game that is currently being submitted to the iTunes AppStore.
"About the title" may belong to another edition of this title.
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